Originally posted by Nille
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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential
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Originally posted by Pontostroy View Posti tested with out multicore rendering
HL2 Lost coast with multicore rendering
wine nine - 194
wine csmt - 168
wine wd3d - 98
native - 164
Does native mean linux-openGL-native or windows(7/8?)-direct3d-native?
one of both is indeed missing.
for GTA it must have been windows-d3d-native, cause there is no linux port - right?
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Originally posted by tomtomme View Posthuh? I am totally confused.
Does native mean linux-openGL-native or windows(7/8?)-direct3d-native?
one of both is indeed missing.
for GTA it must have been windows-d3d-native, cause there is no linux port - right?
Still - now I wonder how the windows fps would be on the same hardware...on same level than wine-nine?
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Originally posted by Nille View PostOk, if Nvidia and AMD start to support the d3d9 State Tracker, what do we win with this? Noting, it's a 10 Years old API. Since the Release we have D3D10, D3D10.1, D3D11.0 D3D11.1, D3D11.2 and in the future D3D12.
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