Originally posted by smitty3268
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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential
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Originally posted by smitty3268 View PostI don't see much difference between the launch of this gen and last gen. Game developers will keep targeting the old console with the much larger marketshare for a while, until it's clear that most people have moved on to the current gen. Same thing happened with the PS3/360 when they first came out.
Keep in mind that until the PS3/360, most console were emulatable on PC. Consoles were that much weaker compared to PC. With the 360/PS3 that changed, with these machines being very comparable against a mid ranged PC. Don't forget about Vista which made everyone close their wallets and stuck to XP for nearly 10 years. Vista was really that bad for PC gaming.
Of course, don't forget about Steam. Specifically SteamBox, as it's clear that Valve wants to take away the console thunder. When SteamOS and SteamBox is ready, we're going to see some serious sh*t. But for Steam to be succesful on Linux, it needs some backwards compatibility with Windows. Cause people aren't going to use Linux to play a handful of their games. And Wine's graphics performance is just terrible. That's why DX9 state tracker is so important. If we could get AMD/Nvidia/Intel behind it, we wouldn't have to hear the excuses of the Wine devs.
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Originally posted by artivision View PostIt seams i can't find llvm3.6.
libLLVM36-3.6~svn20140805-1.2.x86_64.rpm
llvm-r600-3.6~svn20140805-1.1.x86_64.rpm
right there: http://download.opensuse.org/reposit...actory/x86_64/
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Originally posted by Pontostroy View PostOn r600 gallium-nine works, on radeonsi i got segfaults.
Must be mixed with http://download.opensuse.org/reposit...ntostroy:/X11/ (mesa and wine from homeontostroy:branches:homeontostroy:X11 all other packages from pontostroy:X11 )
For now mesa in pontostroy:/X11/openSUSE_Factory can be broken, i switched to llvm 3.6 but OBS rebuild packages for factory very slow.
It seams i can't find llvm3.6.
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Originally posted by monohouse View Postsmitty console ports suck and I would like to point out that the dedicated PC games (the ones that were programmed from the ground up for the PC) are DX9 games that is why those games work properly.
the games that are DX10/11/12 are console ports so many of them suck on PC, and that is a good reason for this project to take off (that being said, GTA 4 is a console port and yet I can see they managed to make it work properly)
Since the console hardware is approximately DX9 compatible, that's what all their engines are geared towards. Sometimes they throw in an extra DX10/11 effect or something on the PC, but that's basically trivial and i think mostly just so they can market it as a DX11 game to people who might look at that and think it must be better.Last edited by smitty3268; 06 August 2014, 02:39 PM.
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Originally posted by Dukenukemx View PostThe PS4/Xbone have failed miserably in market share that for the first time ever in gaming history the developers are creating games for both 360/PS3 and Xbone/PS4. The most they offer is a remastered version of the games, which are just texture repacks. There's a pretty good chance the Xbox One will fail in the market within the year or two. It's clear that PC gaming is a stronger market than consoles. That wasn't the case with 360/PS3.
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Originally posted by widardd View PostYou misunderstand something. It is the first time ever that the new consoles offer NO backwards compatibility, therefore you have to do both. And you don't judge the success of a console at the beginning of its lifespan.
You only need backwards compatibility if the console launch has mediocre games, like the PS4/Xbone. Not like the Genesis with Sonic or Snes with Super Mario, and N64 with Mario 64. Why anyone thinks Wii U was doing so poorly until Mario Kart 8? Took them that long to get a decent game for the thing.
I can understand that for consumer it may look like it, but there is way more in between than just huge textures and native from the ground up.
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Originally posted by Dukenukemx View PostMost games are still being made for 360/PS3, so DX9 still has life left. Titanfall is for 360, which doesn't make it a next generation game.
The PS4/Xbone have failed miserably in market share that for the first time ever in gaming history the developers are creating games for both 360/PS3 and Xbone/PS4.
Originally posted by Dukenukemx View PostThe most they offer is a remastered version of the games, which are just texture repacks.
Originally posted by Dukenukemx View PostThere's a pretty good chance the Xbox One will fail in the market within the year or two. It's clear that PC gaming is a stronger market than consoles. That wasn't the case with 360/PS3.
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Originally posted by smitty3268 View PostMost current games were designed to run on the XBox360, so it's not inconceivable that the days of games running D3D9 are coming to an end. Especially with XP now officially unsupported.
Originally posted by widardd View PostWhat are you talking about? There is almost NO console port offering more than D3D9 BECAUSE neither ps3 nor 360 support anything above that.
You should be really grateful as a PC Gamer that ps4 and xone support the feature level of d3d11, and therefore will cause more games offering it in the feature. (like watch dogs or GTAV HD)
GF7 (PS3):
Rendering support
Direct3D Direct3D 9.0c
Xenos (360):
Support for a superset of DirectX 9.0c API DirectX Xbox 360, and Shader Model 3.0+
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Originally posted by monohouse View Postthe games that are DX10/11/12 are console ports so many of them suck on PC
You should be really grateful as a PC Gamer that ps4 and xone support the feature level of d3d11, and therefore will cause more games offering it in the feature. (like watch dogs or GTAV HD)
GF7 (PS3):
Rendering support
Direct3D Direct3D 9.0c
Xenos (360):
Support for a superset of DirectX 9.0c API DirectX Xbox 360, and Shader Model 3.0+
Leave a comment:
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