Originally posted by smitty3268
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Khronos Publishes OpenGL 4.4 Specification
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Originally posted by elanthis View PostWell, okay, the two Big New Features are ARB extensions and not guaranteed to be available on any particular GL4.4 implementation, which is annoying, but still, those features will not be possible until D3D12.
I think D3D11.2 has sort of GL_ARB_sparse_texture (OpenGL had "only" GL_AMD_sparse_texture since 2011), but afaik D3D has still nothing like GL_ARB_bindless_texture (or former Nvidia's GL_NV_bindless_texture).
Somebody knows why still no Direct State Acess?
And what are your wishes for OpenGL 5/next?
Core Profile only (cleaner and more efficient driver) with DSA?
Edit: And ASTC in core profile (which would mean all next hardware would have hardware support)Last edited by Stebs; 23 July 2013, 06:52 AM.
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Originally posted by uid313 View PostToo bad there is no reference implementation.
Originally posted by blackout23 View PostSo will my 500 series GeForce with OGL 4.3, get support for 4.4 with a new driver? I thought that is determined by the hardware, what OGL specificatio it can support. Or is the change not so dramatic that it can be enabled with a driver?
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