Originally posted by darkbasic
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Nine Reasons Mesa 9.0 Is Disappointing For End-Users
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Originally posted by bridgman View PostAre you saying we should stop working on trying to release PM information because you know it's never going to happen ? If so, can you provide some details so we don't waste any more time ?
Does this apply to UVD as well as power management, or should we keep working on UVD ?
Thanks,
JB
I know that its not up to you neither tim to decide what gets released and i am not putting the blame on you, him or any of the mesa guys. But the result is what matters.
And of course you can keep working on whatever you like.
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The hell with all of you. These are mostly pretty good points. I dunno how relevant would the update to OpenGL3.2+ be but the rest I'm pretty content with.
It doesn't necessarily mean that you're on a bad mood just because you're bringing up some missing anticipated features in such an important component. Also I wonder who the _hell_ did think that Mesa 9.0 was somehow disappointing up until now. You dumb f*cks.
And no, I'm not in a bad mood myself. Just disappointed in the stupidity that I keep seeing down here. Might even quote that idiot from the other thread:
F*ck you in the biggest way.Last edited by ArchLinux; 10 October 2012, 06:21 PM.
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Originally posted by 89c51 View PostTo be totally honest i don't have high expectation (or expectations at all) in any of these two problems the graphics drivers have. I am not impressed by AMD in that field at all ...
I got a lot of flak from readers here when I said we were even *working* on UVD and advanced PM, because they understood there would need to be a lot of internal work before we would have anything to show for it and a good chance we would end up having to toss some work and start over a couple of times along the way.
It seems somehow wrong to attack us for spending time on difficult areas that are not likely to show immediate results *and* to attack us for not having results in those areas yet.
If you're just saying "I wish it were easier" I sure wouldn't disagree with thatTest signature
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Originally posted by bridgman View PostEveryone knows that we focused on other areas first because they had the greatest chance of delivering immediate benefits, and now we're working on these.
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Originally posted by bridgman View PostWhy not ? Everyone knows that we focused on other areas first because they had the greatest chance of delivering immediate benefits, and now we're working on these.
I got a lot of flak from readers here when I said we were even *working* on UVD and advanced PM, because they understood there would need to be a lot of internal work before we would have anything to show for it and a good chance we would end up having to toss some work and start over a couple of times along the way.
It seems somehow wrong to attack us for spending time on difficult areas that are not likely to show immediate results *and* to attack us for not having results in those areas yet.
If you're just saying "I wish it were easier" I sure wouldn't disagree with that
And the "attack" is not to the people doing the hard work. Its to those people that said no after all the work.
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Originally posted by gens View Postmy humble sugestion:
1. gather money(xorg foundation) for looots of cheap cards (too burn)
2. set up a (semi)automated blackbox rig or two
3. get some1 dumb enough to read hexdumps all day
4. lock him/them in a room with the rig's for a month, no proper food till its all figured out
5. ??
6. profit
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Originally posted by 89c51 View PostAlso dave airlie (airlied), who is the kernel graphics maintainer (read: he knows stuff about linux graphics), mentioned that they cannot do anything proper about it until AMD releases the appropriate documentation. Which is not going happen.
If someone reverse engineers it -and i thing the same goes for nvidia- then you will probably get proper dynamic PM.
The same for video acceleration.
It would be really amazing if this were true and the code is released at some point.
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It's not rumour -- I posted about it here a couple of times.
This is the same process we did for almost everything else -- we need to write some working code first to figure out what programming info is "must have" for the initial release, then we start working through each part of the programming info to either get approval to release it or find a way to make a good driver without it.
We knew UVD would be tough and explicitly carved it out of our initial plans & announcement but advanced PM turned out to be a *lot* harder to release than I initially expected.Test signature
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