If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
It will not make S3TC obsolete for existing games, though it might make it obsolete for future titles several years from now. But by the time those new titles come out the S3TC patent will be close to expire anyway, so it will not really make a difference.
It will not make S3TC obsolete for existing games, though it might make it obsolete for future titles several years from now. But by the time those new titles come out the S3TC patent will be close to expire anyway, so it will not really make a difference.
s/several years/5-10 years/
Hardware has to be released supporting this. No hardware yet released that does so, and it'll be a year or three before they do, mostly likely. Then you need to wait until a vast majority of the target demographic has said hardware. GPUs tend to have a lifetime of around 5 years for gamers; the 8800gt still has some users according to the Steam Hardware survey, and that came out in 2006 (6 years ago).
There's a reason almost nobody uses OpenGL 4 and that D3D11 is only just finally starting to be used in major games (and generally with downlevel feature sets either supported or used exclusively). The specs that come out today aren't usable by developers until after full support for those specs has saturated the market.
Comment