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Gallium3D Post-Processing, MLAA Nearly Ready

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  • curaga
    replied
    PP is now available in Mesa master.

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  • curaga
    replied
    Originally posted by Otus View Post
    In performance Nvidia's FXAA implementation wins AMD's MLAA (on Windows) quite clearly.
    That is not hard to do, Jimenez' MLAA beats AMD's by a factor of 7-8x in speed, while also beating it in quality. Though this was measured before 11.8 which claims to have sped up AMD's MLAA.

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  • oibaf
    replied
    Originally posted by curaga View Post
    The updated source has not been released yet. 1.6 also changed the name, it's called SMAA (Subpixel Morphological AA).
    Good to know! I found some more info here: http://www.iryoku.com/introducing-su...l-antialiasing

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  • Otus
    replied
    Originally posted by curaga View Post
    I wouldn't equate FXAA with SMAA, even the current MLAA beats FXAA in my opinion. Though they are similar in both being post-processing approaches.
    In quality, maybe. It's kind of subjective, but I'd declare FXAA and MLAA a draw.

    In performance Nvidia's FXAA implementation wins AMD's MLAA (on Windows) quite clearly.

    Edit: Oh, and I equated FXAA with SMAA instead of MLAA, because unlike MLAA it also uses a subpixel approach.

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  • curaga
    replied
    I wouldn't equate FXAA with SMAA, even the current MLAA beats FXAA in my opinion. Though they are similar in both being post-processing approaches.

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  • Otus
    replied
    Originally posted by curaga View Post
    traa, csaa, adaa are just vendor-tweaked msaa.
    You can add eqaa == csaa to the list.

    Edit: Oh and unless there's another another FXAA, it stands for Fast approXimate AA and == SMAA, pretty much.
    Last edited by Otus; 22 August 2011, 02:25 PM.

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  • BlackStar
    replied
    Originally posted by Sidicas View Post
    Good grief... Just what we need.. Yet another name for Anti-aliasing tech to confuse the gamers....

    Let's see...

    FSAA (full scene)
    MSAA (multi-sample)
    SSAA (super sample)
    TrAA (transparency / alpha texture)
    CSAA (Coverage sample)
    AdAA (Adaptive)
    FXAA ( Effects )
    MLAA (MorphoLogical)

    and now we've got...

    SMAA (Subpixel Morphological)
    You've missed a few, such as GPAA, GBAA and a couple of others. No, I'm not kidding.

    Leave a comment:


  • curaga
    replied
    It's not too bad when you realize they come in families:

    fsaa = ssaa.

    traa, csaa, adaa are just vendor-tweaked msaa.

    Leave a comment:


  • Sidicas
    replied
    Good grief... Just what we need.. Yet another name for Anti-aliasing tech to confuse the gamers....

    Let's see...

    FSAA (full scene)
    MSAA (multi-sample)
    SSAA (super sample)
    TrAA (transparency / alpha texture)
    CSAA (Coverage sample)
    AdAA (Adaptive)
    FXAA ( Effects )
    MLAA (MorphoLogical)

    and now we've got...

    SMAA (Subpixel Morphological)

    Leave a comment:


  • curaga
    replied
    The updated source has not been released yet. 1.6 also changed the name, it's called SMAA (Subpixel Morphological AA).

    Leave a comment:

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