Originally posted by 0xBADCODE
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We want to play our favorite games (art), without the need of proprietary software (player) like Windowz and D3D. To any computer available, not make as buy consoles or x86 without our will. Meaning open resources like OGL and dynamically linked compilation like LLVM-JIT (maybe with persistent cache). No DRM. Same performance, universal play.
Because we don't have that, we need a compatibility layer (mostly D3D) on Linux, plus a better recompiler like a better Qemu-LLVM or better.
My main concern for today's D3D on Linux is that a D3D state tracker can be based on an OGL one and can be developed 10 times faster than Wine's translation layer, just with one developer. Only then i measure the native speed. As for availability, i believe with a Gallium patch, a state tracker can be used even with closed drivers, like when you install mesa on Windowz.
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