Originally posted by V!NCENT
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More Details On The OpenGL Situation In KDE's KWin
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Originally posted by yotambien View PostThe Kwin developer himself stated that it's not a trivial task, taking him over 1 day to compile.
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Originally posted by TemplarGR View PostSo what happens when a new user decides to finally give Linux a try and uses KDE? When things begin to segmentfault on him and desktop begins to crash, he will decide Linux is broken and move to Windows again. In effect, KDE's unstability gives Linux a bad name, and this is something that concerns all os us, KDE users or not...
So enough of justifying poor development practice just because we are fanbois of a project.
KDE devs were wrong, and let's hope they will change their practices in the future...
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Originally posted by kraftman View PostIs this a good practise when I have to bloat my system with mono, python, vala to have my Gnome apps working? What are good development practices in your opinion?
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Originally posted by sundown View PostWhat surprises me is that nobody from the key players mentions that steps will be undertaken to FIX this composting issue. So I wonder if it will be fixed or...
It's a matter of time as people are simply making it all work. It's shiny, it's new. If you run the bleeding edge, then expect it to be sharp and bleedy
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Originally posted by nanonyme View PostIf you're doing embedded, I understand the concern. Otherwise pretty much a useless concern, hard disk space costs about nothing these days.
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Originally posted by kraftman View PostWhat happens when Gnome apps crash? Exactly the same I guess.
Is this a good practise when I have to bloat my system with mono, python, vala to have my Gnome apps working? What are good development practices in your opinion?
2. If you believe KDE is less bloated, then you are wasting everyone's time here... Get back to school. BTW, having an additional set of libraries doesn't make a system bloated, but i won't waste my time trying to explain it to you.
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