Originally posted by luno
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Asahi Gallium3D Driver Enables Mesa Shader Disk Cache Support
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Originally posted by joshx1 View PostThe great thing about the folks behind Asahi is that they're focusing on building on top of Mesa, and their contributions help the Mesa project in general as well. Mesa has had SO MUCH activity, it's great to see so many people working on it.
I also really like Asahi because they're not focused on building a desktop, just the drivers etc behind it. Why should they? There are so many desktop environments out there to pick from, and running on ArchLinux ARM (though you can change that) you have all the packages and support for that.
It's an exciting time.
Please...
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Originally posted by timofonic View Post
Can you please elaborate about it? I'm extremely very much interested in knowing the details about how much is helping MESA outside M1/M2 support.
Please...
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Originally posted by timofonic View Post
Can you please elaborate about it? I'm extremely very much interested in knowing the details about how much is helping MESA outside M1/M2 support.
Please...
So the fantastic thing is that because this is a new experimental project within Mesa, hopefully other experimental projects will also come about too! Or maybe there will be a process in future if there starts to be more drivers to make it in another subproject or something, but given Meson has feature flags, this is fine for me. It's not like you're going to get drivers you don't want/need when you compile Mesa for your x86 desktop for example :-).
It's hard to quantify the impact the Asahi crew has had working on the project, but off the top of my head, here are some cool things:
- More people working on Mesa mean that more people can do more peer reviews/ack's for others work. As mesa is a large project, having more people work on it is great. Mesa is split into different projects, yes, but it's still a shared vision IMHO.
- The team a bunch of work around the OpenGL driver/compiler, and the commit log is https://gitlab.freedesktop.org/mesa/mesa/-/commits/main . Have a look over the Mesa commits in general, it's really fantastic to see so much work from different people going into Mesa. Each version brings a massive amount of work.
- Asahi Lina is a V-tuber persona (not sure what to call it? I don't watch, but know it's a thing?), which brings in more attention to Mesa, which is awesome.
You can see how much work goes into Asahi just by looking at the commit tag (https://gitlab.freedesktop.org/mesa/...n?search=asahi), but this is a bit silly as the devs also work on other aspects.
I don't want to mention specific people, as there are a few people working on the implementation and their work is invaluable.
IMHO if were no impactful changes made outside of the Asahi driver codebase, that would be weird :-)
You can also find more info here about the drivers: https://docs.mesa3d.org/drivers/asahi.html
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Originally posted by joshx1 View PostSure!
So the fantastic thing is that because this is a new experimental project within Mesa, hopefully other experimental projects will also come about too! Or maybe there will be a process in future if there starts to be more drivers to make it in another subproject or something, but given Meson has feature flags, this is fine for me. It's not like you're going to get drivers you don't want/need when you compile Mesa for your x86 desktop for example :-).
It's hard to quantify the impact the Asahi crew has had working on the project, but off the top of my head, here are some cool things:
- More people working on Mesa mean that more people can do more peer reviews/ack's for others work. As mesa is a large project, having more people work on it is great. Mesa is split into different projects, yes, but it's still a shared vision IMHO.
- The team a bunch of work around the OpenGL driver/compiler, and the commit log is https://gitlab.freedesktop.org/mesa/mesa/-/commits/main . Have a look over the Mesa commits in general, it's really fantastic to see so much work from different people going into Mesa. Each version brings a massive amount of work.
- Asahi Lina is a V-tuber persona (not sure what to call it? I don't watch, but know it's a thing?), which brings in more attention to Mesa, which is awesome.
You can see how much work goes into Asahi just by looking at the commit tag (https://gitlab.freedesktop.org/mesa/...n?search=asahi), but this is a bit silly as the devs also work on other aspects.
I don't want to mention specific people, as there are a few people working on the implementation and their work is invaluable.
IMHO if were no impactful changes made outside of the Asahi driver codebase, that would be weird :-)
You can also find more info here about the drivers: https://docs.mesa3d.org/drivers/asahi.html
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Originally posted by luno View Post
I wish Steam exist for ARM Linux, does Proton works with aarch64 Linux ?i did my bestL4T Ubuntu resources - https://wiki.switchroot.org/en/Linux/Ubuntu-Install-GuideVapor (Android Deck UI recreation) - https://www.reddit.com/r/An...
Spoiler: it's a disappointment
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Originally posted by sarmad View Post
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Originally posted by OneTimeShot View PostBut... but... but... everyone keeps telling me Apple hate Open Source, and how Nvidia are always donating their code and documentation to help Nouveau! How can this driver possibly function at all?
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