The design & construction of stable systems is as close as I get to art. I guess trade craft is a better word for it. You might be principally concerned with what's on the canvas/screen, but I'm at least as interested in what's behind the curtain.
I am going to make my code open source. I have started a fork. It will needs lots of documentation to make it useful to anyone else because it has no user interface at all. I build and run the code from within my IDE. Only when I have a finished a work do I transfer an executable to artwork computer.
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