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Zink OpenGL-On-Vulkan Can Finally Render glxgears With Great Speed
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Originally posted by schmidtbag View PostOn a serious note, this is great progress. Rather than the random off-topic questions, I was expecting this thread to be more filled with "hurr durr glxgears isn't a benchmark!" while totally missing the point that if you can't run glxgears quickly, there's an underlying issue.
I mean, yeah, it's nice that it got fixed, sure - but between that and the display lists this sure as hell would have had a "not my problem, you're holding it wrong, wontfix" ending instead if he'd had the attitude of a RedHat staffer. (Okay, fine: RH would have just ignored it for 6 months and then autoclosed it, but same difference).
Sorry for the OT post: I don't think I have any support questions right now.
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Originally posted by arQon View PostHonestly, in this particular case there really kinda isn't. Using GL_QUADS is frankly a pathological case, and that was true even 20 years ago.
I mean, yeah, it's nice that it got fixed, sure - but between that and the display lists this sure as hell would have had a "not my problem, you're holding it wrong, wontfix" ending instead if he'd had the attitude of a RedHat staffer. (Okay, fine: RH would have just ignored it for 6 months and then autoclosed it, but same difference).
Anyway, in the case of Zink and glxgears, it resulted in a major improvement, yet ostensibly, there was no regression or loss of features. That fact alone means there was a bottleneck in the driver, which could mean other programs are affected too. Obviously with glxgears being so basic, that bottleneck is likely insignificant in modern AAA titles, but the point is that's potential extra performance that just became unlocked. Every little bit counts.
Just as a side note, the "you're holding it wrong" statement is in and of itself a problem, as the context of that saying was being dismissive of a design flaw. I get what you were trying to say though.
Sorry for the OT post: I don't think I have any support questions right now.
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