meh....I will praise it once its "over 9000"
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Zink OpenGL-On-Vulkan Can Finally Render glxgears With Great Speed
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Originally posted by emblemparade View PostHaving experience programming both OpenGL and Vulkan I bow deeply and tip my hat to Blumenkrantz and other Zink contributors. This work involves translation between two very different paradigms. The fact that it even works is impressive. The fact that at this early stage of development it can run some games at decent speeds is awe-inspiring. In the future Zink will be immensely useful for preserving older software. Awesome show, great job!
So overall, its just great.
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On a serious note, this is great progress. Rather than the random off-topic questions, I was expecting this thread to be more filled with "hurr durr glxgears isn't a benchmark!" while totally missing the point that if you can't run glxgears quickly, there's an underlying issue. Clearly, that issue has been overcome, and Zink is refining at a remarkable pace.
Zink is a great solution for platforms that might only have Vulkan or GLES, where every little bit of overhead makes a big difference. So, getting glxgears to run smoothly is a big deal as far as I'm concerned.
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You can also use the result of XDG_SESSION_TYPE (returns wayland or x11) in an if/then script so you can set Wayland and Xorg variables accordingly.
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If I never went on the defensive/offensive against the trolls, the forum wouldn't be ripe and open for support questions.
You're welcome. I'll go off-topic anytime I please. There will be a new Phoronix thread in the next few minutes. Get a hobby, or life, if you're worried about "off-topic"
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