Maybe combined with FSR this could be viable for 1080p on older cards.
Announcement
Collapse
No announcement yet.
Experimental RADV Code Allows Vulkan Ray-Tracing On Older AMD GPUs
Collapse
X
-
Originally posted by Spacefish View PostNice work.
Down the road this might later on enable us to run games / applications that only do light usage of raytracing APIs (for sound reflection calculation for example) on non-raytracing Hardware!
Might be funny to have a "Raytracing" game running on Linux via DXVK (granted DXVK implements the DirectX Raytracing APIs) which donĀ“t work on the same "non-raytracing" GPU on windows
Comment
-
Originally posted by schmidtbag View PostVery cool!
Is there a way to use a secondary GPU (not driving a display) to handle the RT rendering, or would the PCIe overhead of that negate the performance benefits of a 2nd GPU?
I imagine for dual-GPU cards, this could be beneficial.
Comment
-
Originally posted by skeevy420 View Post
I was wondering the same thing but thought that my APU calculations would be bottlenecked by ram speeds and latency when going from GPU to APU and back again.
edit...I guess this is what you and others have writen ...sorry im bit confused by my excitement over this RT coprocessor possibilities
JoshuaAshton as always great work of you and @BasNieuwenhuizenLast edited by CochainComplex; 01 June 2021, 04:34 AM.
Comment
Comment