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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios

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  • #21
    Originally posted by pracedru View Post

    Yes, this is really good news.
    Maybe OpenGL will also have a uniform behavior across hardware.
    Only if vulkan drivers will have uniform behaviour accross hardware.

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    • #22
      I tried benchmark and Zink was able to achieve 89% performance of native OpenGL driver. Last time I checked it was something around 60% so it's clearly improving. Really nice work.

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      • #23
        Originally posted by oleid View Post

        Only if vulkan drivers will have uniform behaviour accross hardware.
        Vulkan is a lot lower level than OpenGL which by definition will make it have more uniform behavior than OpenGL, even the API is designed in such a way.

        Of course it won't behave the exact same way across all hardware, but its already bounds better than OpenGL.

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        • #24
          Originally posted by dragon321 View Post
          I tried benchmark and Zink was able to achieve 89% performance of native OpenGL driver. Last time I checked it was something around 60% so it's clearly improving. Really nice work.
          90% of Native drivers is actually good enough for most tasks. This is really promising, perhaps in a year or so we will see Zink be the default OpenGL solution in distros like Fedora.

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          • #25
            Great! Hopefully I can replace the RadeonSI OpenGL driver with this.

            It's been super buggy under Mesa 21.1, causing GPU and system crashes, several times a day. Makes the system unusable.

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            • #26
              Originally posted by wertigon View Post
              90% of Native drivers is actually good enough for most tasks. This is really promising, perhaps in a year or so we will see Zink be the default OpenGL solution in distros like Fedora.
              Don't underestimate corner cases. Even if there are just a few corner cases where Zink really falls down, that's enough to make it unusable for some people.

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              • #27
                Originally posted by wertigon View Post

                90% of Native drivers is actually good enough for most tasks. This is really promising, perhaps in a year or so we will see Zink be the default OpenGL solution in distros like Fedora.
                Yeah. While it seems Zink was not meant to replace existing native OpenGL implementations, it can serve this purpose in near future as well.

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                • #28
                  Originally posted by dragon321 View Post

                  Yeah. While it seems Zink was not meant to replace existing native OpenGL implementations, it can serve this purpose in near future as well.
                  I wont be surprised if we see raspberry pi's head this way when v3dv hits 1.1 conformance

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                  • #29
                    Originally posted by coder View Post
                    Don't underestimate corner cases. Even if there are just a few corner cases where Zink really falls down, that's enough to make it unusable for some people.
                    The corner cases cut both ways. There are corner cases for old applications where current vendor opengl drivers don't work right as well. This explains the value support.

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                    • #30
                      Originally posted by oleid View Post

                      Only if vulkan drivers will have uniform behaviour accross hardware.
                      I did write maybe. But not necessarily actually. There could be differences in Vulkan implementations that aren't affecting the Zink stuff.

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