Originally posted by JustinTurdeau
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Microsoft Announces Direct3D 12 For Linux / WSL2
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Originally posted by mdedetrich View Post
Every point apart from the last one is false and a filesystem being slow is hardly a reason to entirely move to another OS.
The only people I see moving to Linux are developers coming from MacOS because they got fed up with Mac for some reason (crappy hardware and the MacOS going to shit).
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Originally posted by zxy_thf View PostGuys.
Could you image 10 years ago I had to install acrobat on Linux to read PDFs smoothly, but nowadays I'm wishing evince on Windows just because the Acrobat reader s**ks in every way except for a few corner cases (e.g., DRM)
They are LOSING advantages on desktop.
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Originally posted by TemplarGR View Post
Worrying news for what reason?
Most people will believe MS, because they have much greater advertising power than we have. And we will be forced to have to deal with MS formats and protocols for another 40 years to come. Seems to me more than enough to be worried about.
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Originally posted by bezirg View PostSo what is there to benefit for us the (native) Linux users? Can we use this library to develop native-linux d3d apps? Or is this only going to work for wsl2-linux-in-vm users ? If it is only the latter, then we have reached indeed the "extend" phase of "embrace-extend-extinquish".
"The plan is for Microsoft to provide shims to allow the existing Linux userspace interact with DX12; I'll explain below why we had to pipe DX12 all the way into the Linux guest, but this is *not* to introduce DX12 into the Linux world as competition. There is no intent for anyone in the Linux world to start coding for the DX12 API. "
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Originally posted by TemplarGR View Post
There is no fear. Microsoft does NOT OWN the Linux kernel. But they can use it with their walled garden userland if they so choose. There is nothing wrong with that. As long as they contribute back to the kernel, i see no reason for people to be upset. It is not like Windows 10 is opensource...
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