Originally posted by GruenSein
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Apple Deprecates OpenGL & OpenCL
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Originally posted by onicsis View PostSerious things like scientific research, engineering CAD/CAM/CAE etc which require heavy usage of OpenGL or OpenCL it's never not done on a Mac.
Macs are used only by hipsters who hunt pokemons with their stupid iPhones, not real aliens using powerful radiotelecopes
Apple guys are not interested in these fields
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Originally posted by onicsis View PostSerious things like scientific research, engineering CAD/CAM/CAE etc which require heavy usage of OpenGL or OpenCL it's never not done on a Mac.
Macs are used only by hipsters who hunt pokemons with their stupid iPhones, not real aliens using powerful radiotelecopes
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Originally posted by msotirov View PostI don't particularly enjoy this decision as well, but can we avoid useless comments like that? Some of the smartest people I know (mostly developers but also some designers) use exclusively macOS. Some people in their day jobs cannot afford to spend time fixing and configuring their OS, or are forced to use a proprietary OS because of compatibility with particular software, and that definitely does not make them stupid. If anything, comments like this paint the Linux community as a bunch of angry assholes.
They are Apple customers too.
I was talking about people who buy Apple devices in general not about MAC OS users only.
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Originally posted by Weasel View PostHow can an almost 1$ TRILLION company not invest a couple of fucking developers to make a wrapper to keep their "legacy technologies" alive at least for "legacy applications", and yet we have a couple of developers working for free doing it with DirectX? (I'm talking about VK9 and DXVK, not vkd3d)
Yes Apple has a market cap of almost $1 trillion, but market cap has nothing to do with the company's ability to spend money on <what you want>. It just indicates what the funds invested in the company over time (probably a MUCH smaller amount) are worth today to the investors.
Even revenues (~$250B/yr for Apple) don't mean much, since most of that money has to go right back out the door again for cost of goods sold, R&D and other expenses.
The only dollar value worth citing is net profit, although in Apple's case that is also pretty significant (~$45B/yr).
So not disagreeing with your post, just the numbers
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Originally posted by boboviz View PostOriginally posted by Marc Driftmeyer View PostDoes anyone need reminding that the single biggest OpenCL vendor still, AMD, is on OpenCL 1.2 and not OpenCL 2.x and that the HSA initiative was a bust? We seen 24 months go by and OpenCL has yet to have a fully flushed out OpenCL 1.2 kernel supported solution that isn't part of the Pro Stack. Even the Pro stack is stuck on 1.2.
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Serious things like scientific research, engineering CAD/CAM/CAE etc which require heavy usage of OpenGL or OpenCL it's never not done on a Mac.
Macs are used only by hipsters who hunt pokemons with their stupid iPhones, not real aliens using powerful radiotelecopes
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Originally posted by RavFX View PostOr they could just use Vulkan to release on Windows and Linux in the same time. I mean, when they get new dev to replace directx dev. Vulkan make sense because it's the API that provide the biggest amount of users without making engine that use more than one API. Plus they can even use MoltenVK so One API for all "PC" including Apple one. But Apple get a wrapper instead of native but it will still work anyway, they get less performance like they are use to becose of there crappy OpenGL support. Plus Linux don't need Native games, Wine with Nine(DX9) and DXVK(DX11) run fast enough.. So much that some (lot) of Native Apple games work way worse than running the Windows version on Linux.
While the Linux kernel is very solid and has sound design with backwards compatibility, you can't really say the same about the fragmented libraries for Linux, especially when they're so fucking unstable (in terms of compatibility) because most developers have no idea how to design a proper API or keep the old API while adding a new one. Because "dropping" stuff is in such fashion to those morons. Linus even said that there's plenty of idiots who try to break backwards compatibility or APIs in the kernel's interface to userland (syscalls), and he now finds it more sad than upsetting that he STILL has to remind them to not do it. I mean I agree with him, it's sad people have to be constantly told to NOT break something or drop it, when it should be a default mindset.
You see many games fully statically linked, which just shows that they fully trust the kernel but not the userland, lol.
I think DirectX 12 is pretty good thing for Linux, because it translates far easier to Vulkan without much loss in performance compared to previous DX versions. Yeah, Vulkan would be even better, but it's still better than the situation before. Hopefully Wine gets it to acceptable implementation soon enough (a few months).
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Originally posted by jacob View Post
No. Apple fans will say wow, none of the apps I paid big $$$ for work any more, but it's Apple who is doing that, so it's, like, totally awesome! F*ck those losers with their backward compatibility and standard support, I don't want my computer to work, Apple is the future!
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