Originally posted by bridgman
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RADV Vulkan Gaming Getting Closer To RadeonSI OpenGL Performance
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Depends on threading... if the work is evenly spread across enough threads then "half the CPU load" would translate into "twice the FPS" (or at least enough extra FPS to get out of hard CPU-bound territory) but if the remaining work is largely single-threaded then you may not see much gain. In particular if you are comparing an OpenGL driver which does some multi-threading internally to a Vulkan app whose porting framework sticks most of the work in a single thread then there could be zero gain or even a loss.
In the simplest case though (single core CPU or all the work single threaded in both cases) then I agree that reducing CPU load would increase FPS.Test signature
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