Buying an ice cream cone would not cause the company to go out of business, but that was not the suggestion I was responding to either.
Q was saying that we should stop support for DirectX and MacOS, which would be a quick way to reach that "out of business" end state.
Q was saying that we should stop support for DirectX and MacOS, which would be a quick way to reach that "out of business" end state.
Originally posted by bridgman
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1. Will there be an open bugtracker somewhere that the general public can use to report bugs?
2. Will it be actively monitored and worked on, rather than a dumping ground that is never responded to (like the fglrx drivers had)?
3. Will the people doing that be Marek/Nicolai? If so, will they switch to Vulkan full time, or split time with Mesa/GL?
4. Or will it be windows proprietary driver people instead? Will there be more than a single person?
5. Will any of this be dedicated to the linux driver alone or will everything (bug tracker, devs, etc.) all be geared towards windows first and linux just gets to use it as well, or will there be people dedicated to the linux driver only?
6. Will it accept outside contributions, or is it just open source in that people can view the source and compile it themselves but not upstream anything?
7. Will contributions be quickly reviewed and upstreamed, or will there be a big approval process to go through? will it be like Addrlib where changes can potentially be made if urgent but otherwise the default is to stick to the cloned internal codebase as much as possible?
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