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Originally posted by nyc_paramedic View PostI forgot to ask. Is there a 3D performance difference between the open and closed drivers? If so, will that always be the case?Last edited by Melcar; 23 August 2008, 03:27 PM.
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As Melcar said, it's not a documentation thing, more to do with a few missing things in the current driver architecture. The main "missing link" right now is the lack of a good memory manager in the 3d stack. That is being worked on now (the whole TTM/GEM thing you read about from time to time). After memory management is in place, the next obstacle will probably be a decent shader compiler for GLSL, and there is hope that the work around Gallium will help there.
There's no reason in principle why the open source driver couldn't match the performance of fglrx other than the huge amount of work it would take to get there. I expect that 10-20% of that work will give 60-80% of fglrx performance (assuming Gallium and the LLVM infrastructure around it works through as expected) and that is where the developers are likely to say "good enough" and go work on a different problem instead.Last edited by bridgman; 23 August 2008, 05:19 PM.Test signature
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Originally posted by bridgman View PostAs Melcar said, it's not a documentation thing, more to do with a few missing things in the current driver architecture. The main "missing link" right now is the lack of a good memory manager in the 3d stack. That is being worked on now (the whole TTM/GEM thing you read about from time to time). After memory management is in place, the next obstacle will probably be a decent shader compiler for GLSL, and there is hope that the work around Gallium will help there.
There's no reason in principle why the open source driver couldn't match the performance of fglrx other than the huge amount of work it would take to get there. I expect that 10-20% of that work will give 60-80% of fglrx performance (assuming Gallium and the LLVM infrastructure around it works through as expected) and that is where the developers are likely to say "good enough" and go work on a different problem instead.
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