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OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

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  • OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

    Phoronix: OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

    The OpenGL 4.1 patches for RadeonSI have now landed in Mesa Git master!..

    http://www.phoronix.com/scan.php?pag...deonSI-Mesa-On

  • #2
    Mesa 11 = DirectX 11, sweet.

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    • #3
      Still a lot missing for r600. I wonder if it's only delayed or will never be supported.

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      • #4
        Today or tomorrow GL_ARB_arrays_of_arrays will be pushed.

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        • #5
          Originally posted by eydee View Post
          Still a lot missing for r600. I wonder if it's only delayed or will never be supported.
          R600(g) in Catalyst support OpenGL 4.5 so I think in MESA is only delay.

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          • #6
            OpenGL 4.1 support gone.
            OpenGL 4.2 almost done.

            There is still some work left on OpenGL 4.3, but once that is done then OpenGL ES 3.1 will be done too at the same time.
            After that OpenGL 4.4 is close to be done too.
            OpenGL 4.5 has some work, but is not far away either.

            But then we need Vulcan.
            Show Mesa progress for the OpenGL implementation into an easy to read HTML page.

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            • #7
              I wonder if there will ever be a point where Mesa doesn't play catchup anymore.

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              • #8
                "this release formerly known as Mesa 10.7 but will most certainly be renamed to Mesa 11.0"

                Emil already submitted this commit yesterday, already r-b too by Ilia.
                It's in the mailing list.

                http://lists.freedesktop.org/archive...ly/090150.html

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                • #9
                  Originally posted by Drago View Post
                  Today or tomorrow GL_ARB_arrays_of_arrays will be pushed.

                  I think that'll only be the GLES3.1 stuff - I don't think it will enable it for desktop GL which is more complicated - if I've read the mailing list right

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                  • #10
                    Hopefully R600 support will catch up and not become abandoned for OpenGL 4. However, once all the major drivers reach OpenGL 4.2.. it should be easy sailing for basically all Linux games, including the AAA ones because I don't think there are any that require full 4.3 or newer yet, except for maybe a stray extension here or there but even then higher GLs are already partially implemented in Mesa and drivers.

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