Originally posted by papu
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Not that i am an expert at this, but it seems you got correct OpenGL 4.1 with the core profile...
A lot of tools and utilities do not look at the core profile, but only at compatibility profile. That one will stay at 3.0 for all mesa drivers (as long as mesa does not implement compatibility profile (which it wont).
Edit: Sorry, didn't see the quoted " transparent tessellation and crash". Since I came frome the other thread you cross-posted in, I didn't follow the discussion here...
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