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OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

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  • Stebs
    replied
    Originally posted by papu View Post
    any ideas?
    What exectly is your problem?
    Not that i am an expert at this, but it seems you got correct OpenGL 4.1 with the core profile...
    A lot of tools and utilities do not look at the core profile, but only at compatibility profile. That one will stay at 3.0 for all mesa drivers (as long as mesa does not implement compatibility profile (which it wont).
    Edit: Sorry, didn't see the quoted " transparent tessellation and crash". Since I came frome the other thread you cross-posted in, I didn't follow the discussion here...
    Last edited by Stebs; 13 September 2015, 06:46 PM.

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  • papu
    replied
    Originally posted by RavFX View Post

    * I just updated to the 4.2-rc4 kernel
    * rebuilded libdrm, mesa, xf86-video-ati from today git
    * I did not rebuild llvm. It is from yesterday git so I think he's fine.

    I'm using Gentoo. I get OpenGL 4.1 in glxinfo.

    The same problem occur, transparent tessellation and crash.


    And it continue for thousand lines

    Edit : Made more test, stuff that don't use news extensions still work fine. It is possible to limit to OpenGL 3.3 while keeping theses drivers, at lease until theses issue are sorted out?
    i am using gentoo too, but can't use 4.x with my r9 270 on kde5
    kernel 4.2.0-gentoo-r1 x86_64, xf86-video-ati-9999...

    glxinfo | grep OpenGL
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
    OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.0
    OpenGL core profile shading language version string: 4.10
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 3.0 Mesa 11.0.0
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.0
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
    OpenGL ES profile extensions:
    https://i.imgur.com/95d3PRz.jpg
    https://i.imgur.com/UErIbih.jpg

    any ideas?
    Last edited by papu; 13 September 2015, 06:53 AM.

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  • lorenzoz
    replied
    @marek

    Now that tessellation is done, what are you focusing on? Extensions or improvements/optimizations?

    Thank you, and keep up the good work.

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  • dungeon
    replied
    Originally posted by drSeehas View Post
    What is "Vulcan"?
    Same as Cing Cong or Katalyst
    Last edited by dungeon; 01 August 2015, 04:27 PM.

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  • drSeehas
    replied
    Originally posted by uid313 View Post
    ... we need Vulcan.
    What is "Vulcan"?

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  • drSeehas
    replied
    Originally posted by xpris View Post

    R600(g) in Catalyst ...
    What is R600(g) in Catalyst?

    Leave a comment:


  • haagch
    replied
    Thanks for looking at the GPU hangs, they are a real problem right now.

    Does that include the GPU hangs with spec ops: The line? https://bugs.freedesktop.org/show_bug.cgi?id=90481 I think I had them on pitcairn too, but haven't tested for a while now.

    By the way, I'll close https://bugs.freedesktop.org/show_bug.cgi?id=90217 with gpu hangs in counter strike global offensive because it hasn't happened for a few weeks and a few dozen hours of playing it. If anyone still has that problem, please reopen.

    Leave a comment:


  • marek
    replied
    Originally posted by RavFX View Post

    I saw something related to drirc on the file copying during mesa install. Don't know if it's the one you talk about, I check..

    edit : Fount /etc/drirc. It contain stuff about Unigne and date from today.
    Also I have .drirc in my home and it date from Dec 18. I will delete that one and retry, maybe it's just conflict or something..

    Removing the .drirc from my home fixed the issue. Thanks! Will see if the crash still persist in X-Plane 10.

    Edit2: Fix the crashing problem in x-plane too
    I've already spent a lot of time on that GPU hang issue without success. I plan to spend some more. In the meantime, people should make sure drirc is properly installed, otherwise Heaven and Valley will hang with MSAA on.

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  • pal666
    replied
    Originally posted by Ansla View Post
    So did anybody try Metro Redux or Bioshock on the radeonsi driver? They are both on sale right now on Steam, but I don't want to get them if they don't work yet.
    you have two hours of gameplay to evaluate game and get refund if it does not work. but this radeonsi is not released yet.

    Leave a comment:


  • dungeon
    replied
    Not sure how many apps needs var "allow_glsl_extension_directive_midshader=true ". drirc have it for Unigines, Dead Island, Second Life... those likely hang GPU / crashed everything if var is not there.

    Leave a comment:

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