Originally posted by Tillin9
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OpenGL 2.x support with open source?
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Thanks again. Since there are posts in the other thread, I'll respond there.
One final issue about OpenGL 2.x. If I understand correctly, we can get into the situation where some drivers support 2.x, but others do not with the current mesa architecture, since each driver must implement much of OpenGL independently. However, with Gallium, this shouldn't happen as much of the OpenGL implementation is the same for all cards.
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Originally posted by Regenwald View Posthm, according to the mesa-website, it's already able to draw opengl 2.1 since mesa 7.0?!
"Mesa 7.0 Release Notes / June 22, 2007
Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support. A number of bugs have been fixed since the 6.5.3 release."
does that mean that mesa is ready for opengl 2.1 but the drivers aren't? (just want to understand this.. )
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hm, according to the mesa-website, it's already able to draw opengl 2.1 since mesa 7.0?!
"Mesa 7.0 Release Notes / June 22, 2007
Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support. A number of bugs have been fixed since the 6.5.3 release."
does that mean that mesa is ready for opengl 2.1 but the drivers aren't? (just want to understand this.. )
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Tillin9, can you pls confirm which version of X server you are running ? It seemed like a pretty recent one if I understood your post correctly.
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Thanks for the quick replies. I agree that Galium, TTM, etc. is more important than OpenGL 2.x support. To be honest though, I thought that those things would start showing up a bit earlier, but you guys would know much better than me.
I'm not complaining, and am sure after watching the FOSDEM videos that Gallium is a good way to get all the nice shinny stuff we want out of the Linux / OSS desktop.
Just since I have your ear... care to take a look at this: http://www.phoronix.com/forums/showthread.php?t=8226 In case this is a new or important issue. Since the previous posts in this thread makes it seem like the mesa work is going to be minimal and not adding new features (and thus I have no real motivation to use mesa git), if that issue is specific to me / something already on the todo list I 'll just wait it out and won't waste your time.Last edited by Tillin9; 09 March 2008, 06:13 AM.
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Originally posted by bridgman View PostYep. I couldn't find anyone who thought that extending the current mesa driver stack to GL2.0 made sense
We can use the current code base to get 3d going on R5xx/R6xx parts but anything past that will need Gallium, TTM etc...
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Yep. I couldn't find anyone who thought that extending the current mesa driver stack to GL2.0 made sense
We can use the current code base to get 3d going on R5xx/R6xx parts but anything past that will need Gallium, TTM etc...Last edited by bridgman; 08 March 2008, 01:29 PM.
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Originally posted by Tillin9 View PostI've been testing out the latest open source drivers and mesa component and was wondering about OpenGL 2.x support. Please correct me if I'm wrong, but it seems that only OpenGL 1.3 is implemented. This isn't much of an issue in native OpenGL apps with sane fallbacks, but WINE seems to use 2.x features indiscriminantly when implementing DirectX, even older DirextX 7 and 8 commands.
I was wondering if my understanding is right, and if OpenGL 2.x is on the roadmap.
Thanks in advance and for all the hard work.
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OpenGL 2.x support with open source?
I've been testing out the latest open source drivers and mesa component and was wondering about OpenGL 2.x support. Please correct me if I'm wrong, but it seems that only OpenGL 1.3 is implemented. This isn't much of an issue in native OpenGL apps with sane fallbacks, but WINE seems to use 2.x features indiscriminantly when implementing DirectX, even older DirextX 7 and 8 commands.
I was wondering if my understanding is right, and if OpenGL 2.x is on the roadmap.
Thanks in advance and for all the hard work.Tags: None
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