Originally posted by whitecat
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Radeon Gallium3D Now Does MSAA On R600
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Originally posted by marek View PostAs I said before, the MSAA can be used through OpenGL framebuffer objects, not through GLX, which some apps use instead. That will hopefully be tackled in the next Mesa release. GLX support is kinda a separate project on its own.
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It gets better:
r600g: use better sample positions for 8x MSAA
Taken from the intel driver. The sample positions are actually a solution to the 8 queens puzzle. It gives more accurate and smoother AA.
and:
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns garbage there.
The 8x MSAA case is broken on Cayman, though at least the result looks somewhat correct.
Only the 8x MSAA case works on Evergreen and is enabled.
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