Hi there,
Hoping JB might be able to answer.
Under Trinity, can I update textures directly in memory (store on ptr like on a PS3), or do I have to go through OpenGL? If the latter, is there a method for updating multiple textures in a single pass? Is the memory banking arrangement among the various Trinity based offerings static, or does it vary between models?
F
Hoping JB might be able to answer.
Under Trinity, can I update textures directly in memory (store on ptr like on a PS3), or do I have to go through OpenGL? If the latter, is there a method for updating multiple textures in a single pass? Is the memory banking arrangement among the various Trinity based offerings static, or does it vary between models?
F
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