is this problem to include DRM as closed-source plugin for drivers/players ?
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This is getting off topic for an LLVM thread but quick answer is that a binary plug-in for an open source driver doesn't give enough protection to make any real difference -- either something is safe enough to release source code or it's not safe enough to release as a plug-in to an otherwise open driver. It seemed like an attractive idea at first but I haven't seen binary plug-ins used for a few years now.Last edited by bridgman; 11 December 2011, 03:06 PM.Test signature
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Originally posted by bridgman View PostThis is getting off topic for an LLVM thread but quick answer is that a binary plug-in for an open source driver doesn't give enough protection to make any real difference -- either something is safe enough to release source code or it's not safe enough to release as a plug-in to an otherwise open driver. It seemed like an attractive idea at first but I haven't seen binary plug-ins used for a few years now.
I know many people who disagree with me mightily, but I also know many people who agree with me mightily. And being a linux community, I'd argue there are more people who agree with me....Last edited by duby229; 11 December 2011, 11:48 PM.
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Originally posted by duby229 View PostA bit OT, but I'm also of the opinion that binary plugins to an OSS application effectively taints the application. If the OSS code is GPLd then the binary plugin is a gpl violation in my opinion... Perfect example, binary linux drivers...
I know many people who disagree with me mightily, but I also know many people who agree with me mightily. And being a linux community, I'd argue there are more people who agree with me....
b) People don't care if the software kills baby kittens everytime they hit the space button if it gets the job done
c) The rest is bullshit by people whom job has all the OS tools they need
And the perfect example for this is graphic cards. Anyone that wants 100% performance and features uses the blobs.
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You mean: they use Windows.
Because Windows drivers are still better than Linux blobs.
So if you're using blobs on Linux, you are making sacrifices too. The only question is where you make them: security, performance, ease of maintenance, reliability, integration with your desktop, power consumption, your ethical standards, Digital Restriction Management, etc.
For many people, FLOSS drivers under Linux provide the best environment.
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i like open drivers for gpu, more than fglrx, but cant even play quake live on open drivers on radeon 4850.. that suck hard wine cant open even starcraft/pharaoh good with no fglrx. thes are very old games with even no 3d, but still work very very slow, or dont work at all.
now another restriction, and another
in future open drivers will only show desktop consume max power, but give you good system integration [and bad svideo output]
thats not that we are fighting for. I can use binary plugins, need to use it for HP 1020 printers is this any violation? not for me, i need hardware to work. its only plugin you can manualy install [accept to install] same as audio/video codecs. some of them are close source and we still use it. iam not gpl purist i just need pc working.
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Originally posted by pingufunkybeat View PostYou mean: they use Windows.
Because Windows drivers are still better than Linux blobs.
So if you're using blobs on Linux, you are making sacrifices too. The only question is where you make them: security, performance, ease of maintenance, reliability, integration with your desktop, power consumption, your ethical standards, Digital Restriction Management, etc.
For many people, FLOSS drivers under Linux provide the best environment.
In some cases its windows in others linux in others mac or whatever
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Originally posted by pingufunkybeat View PostHrm, I remember playing QuakeLive on my HD 4550 just fine a couple of years ago.
Is it a framerate issue, or does it refuse to start?
on fglrx theres no problem
i did all the stuff with vsynch etc, not any better, even worse.
changing details to low, make it works worse -10 fps.
have constant 45-50 fps, no moreLast edited by NomadDemon; 12 December 2011, 08:56 AM.
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