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  • #61
    Originally posted by jrch2k8 View Post
    (...) --enable-gallium-radeon (...)
    That's not such a good idea as it builds the xorg radeon module (it has no other effect afaik), which will overwrite the one from xf86-video-ati. It does not seem to work at the moment (last time I tried it, it said something about missing module information IIRC).

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    • #62
      Sdlmame now refuses to even start

      Code:
      $ sdlmame
      Invalid numscreens value 2; reverting to 1
      sdlmame: r600_buffer.c:247: r600_upload_user_buffers: Assertion `rctx->real_vertex_buffer[index]' failed.
      Avbrutt (SIGABRT)
      TOTAL SCANDAL.

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      • #63
        Originally posted by xiando View Post
        Code:
        $ sdlmame
        Invalid numscreens value 2; reverting to 1
        sdlmame: r600_buffer.c:247: r600_upload_user_buffers: Assertion `rctx->real_vertex_buffer[index]' failed.
        Avbrutt (SIGABRT)
        same for me, I have sent a bug report to freedesktop bugzilla.

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        • #64
          Civilization 5 is close to work but it says this

          err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4621

          and the entrance gets distorted

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          • #65
            Neverwinter nights works on r600g. Everything looks good there. Using same r600c the fonts are not rendered.

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            • #66
              WoW has gotten better and worse in the last couple of days.

              New screenshot:


              Before the textures actually worked, but the vertexes were all wonky. Like you'd have bits of characters stretched out in like a spike coming out of their chest. But the game also crashed within seconds of getting into the game.

              I took this screenshot after being in game for a minute or two. The FPS is unplayable too.

              The no textures kinds of gives it a cool look though.

              This message gets spammed in the wine output:
              Code:
              unsupported texture format in setup_hardware_state
              failed to validate texture for unit 0.

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              • #67
                Originally posted by bongmaster2
                sorry there is no such file or directory configure

                im compiling from git. i comoiled manaually with make -linux-dri-x86 and moved the r600g to the 32 libs and used the load drivers apth but starcraftt 2 still crashes.
                The line should start with ./autogen.sh instead of ./configure.

                Don't expect Starcraft II to work though. At least it's not working for me. As far as I can tell it's not only a driver bug preventing it from working. For some reason (could be driver related) wine picks a code path which leads to illegal uses of OpenGL function calls.

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                • #68
                  R600g is starting to be quite fast
                  97 fps in world of padman @1920x1200 (using phoronix-test-suite)
                  54 fps in nexuiz demo1 @1920x1200,normal quality
                  120 fps in openarena anholt @2560x1600, very high quality

                  Also, dynpm and temperature monitor finally work for me.

                  Athlon64 3800+X2@2,6GHz, 2GB ram, HD3870 (RV670) with R600g, 2.6.38-rc4, xorg-server-1.9.4, mesa git, libdrm git, xf86-video-ati git, pageflipping on, colortiling on, swapbufferwaits off.
                  ## VGA ##
                  AMD: X1950XTX, HD3870, HD5870
                  Intel: GMA45, HD3000 (Core i5 2500K)

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                  • #69
                    Originally posted by darkbasic View Post
                    R600g is starting to be quite fast
                    97 fps in world of padman @1920x1200 (using phoronix-test-suite)
                    54 fps in nexuiz demo1 @1920x1200,normal quality
                    120 fps in openarena anholt @2560x1600, very high quality

                    Also, dynpm and temperature monitor finally work for me.

                    Athlon64 3800+X2@2,6GHz, 2GB ram, HD3870 (RV670) with R600g, 2.6.38-rc4, xorg-server-1.9.4, mesa git, libdrm git, xf86-video-ati git, pageflipping on, colortiling on, swapbufferwaits off.
                    This seems quite impressive. I was left with the impression that with PageFlipping you get always sync to Vblank. What is swapbufferswaits off?
                    Also, doesn't anybody made some testing before/after these new features were added? It would be interesting % related to fgrlx r600g achieved.

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                    • #70
                      savages2 ver 1.5(an oldie i had around) work flawlesly in r600g, in fact beyond lack of anti aliasing i cant notice any diference at max setting @1440x900 against fglrx anymore.

                      im downloading ver 2.1.0 to confirm but im really impressed so far.

                      i don't know how much fps diff i get cuz i havent look around to pass the show fps ingame but is well beyond 60 fps easily

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