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Heroes of Newerth character display & Gallium r600g
No change in HON. I compiled that commit about two hours after it went up. I watch mesa/mesa git at least once a day and just before bed I saw it and had to try it.
To fix rendering of units and (some) buildings, enter this in the in-game console (CTRL-F8):
vid_meshGPUDeform false
"vid_meshGPUDeform false" draws characters correctly but gives a large performance hit that makes the game unplayable.
With "vid_meshGPUDeform" set to true and with the current xorg git characters now display but there is no animation. After a certain uknown commit the characters are now skewed where as before they were drawn mostly correct.
By imagebugs at 2011-01-22
Shadows on any object do not draw correctly but produces a kind of banding.
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