I did not see any diff to the one month old 10-10 driver. The supported cards are 100% the same as before, maybe a different control file - even the same patches apply (and are needed). Then i thought the Win improvements are more interesting - the opengl 4 speed fix was only available with hotfix drivers before. Current tests with Unigine Heaven (forced to 16x Anisotropy on Win, 1280x1024, Tesselation normal, ATI 5670, i7-880) reveil that they did NOT add the speed fix that was available as hotfix.
OpenGL Linux 15.3 - 385 (Min 3.8, Max 44.0)
OpenGL Windows 12.1 - 306 (Min 4.3, Max 41.1)
DX11 Windows 16.7 - 421 (Min 9.3, Max 42.6)
a retest with the latest hotfix 10-10d driver
shows:
OpenGL Windows 15.8 - 399 (Min 4.6, Max 44.1)
DX11 Windows 16.7 - 420 (Min 9.4, Max 42.2)
So ATI: what stupid things are going on even in the Win division? Do we really need for every driver several hotfixes? Why do you need to push out a driver each month with only changed name but no improvements? It's absolutely boring to see no progress - especially when you know that there WAS a hotfix for the older driver for the things i test. Could anybody tell me why it was not in the new "final" one?
OpenGL Linux 15.3 - 385 (Min 3.8, Max 44.0)
OpenGL Windows 12.1 - 306 (Min 4.3, Max 41.1)
DX11 Windows 16.7 - 421 (Min 9.3, Max 42.6)
a retest with the latest hotfix 10-10d driver
shows:
OpenGL Windows 15.8 - 399 (Min 4.6, Max 44.1)
DX11 Windows 16.7 - 420 (Min 9.4, Max 42.2)
So ATI: what stupid things are going on even in the Win division? Do we really need for every driver several hotfixes? Why do you need to push out a driver each month with only changed name but no improvements? It's absolutely boring to see no progress - especially when you know that there WAS a hotfix for the older driver for the things i test. Could anybody tell me why it was not in the new "final" one?
Comment