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Tip: University guys probably will have latency of one or two milliseconds for servers that are relatively close so playing against those might be very fun if you rely on latency-battle.
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droidhacker: The problem with quake was that the pro players always left the average players in the dust. Having a good fps with low ping equated to me flying all over the map with easy wins. Even though I was an average player, it made me seem like a good player simply because I knew how to optimize the game in my advantage. Though turn the tables around... See what I mean. The hardware was as important as the person playing.
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Who wants to make a tournament?
Teams are 1920x1200 120fps 5ms ping vs 640x480 30 fps 150ms ping XD
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Originally posted by Wingfeather View PostWow, 4 pages and nobody has come up with:
Hell, certain film passages when viewed on a big screen (like at the cinema) aren't smooth at all. Depends on the material.
Watching a 60 fps Highdef film is a pleasure. They told us over years that 24 fps was enough, it was fud!!
Professional cameras @ 60-120 fps are becoming common in the cinema industry now.
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Wow, 4 pages and nobody has come up with:
Film only (barely) works at 24fps because each frame from a camera is taken over a finite range of time and is intrinsically motion-blurred. Game frames are perfectly sharp and need a much higher frame-rate to look smooth.
Hell, certain film passages when viewed on a big screen (like at the cinema) aren't smooth at all. Depends on the material.
@Droidhacker: I'd be very surprised if you actually watched an FPS game running at 24 frames/sec on a large-ish monitor and couldn't tell that it looked bad. It's really not a philosophical point for videophiles to mull over, it's just how it is.
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Originally posted by Jimbo View PostA simple experiment, push the button start and stop of a chronometer as fast as you can. You can achieve 10-20 ms times. which correspond to 1/100 1/50 seconds. Your eye/brain can obtain visual data even more quicker than that.
24 fps is only 1/24 seconds between frames, and 60 fps 1/60 is slow too. Of course professional gamers should go for 100 - 200 fps. To minimize get killed due to displayed frames delay.
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