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Originally posted by droidhacker View PostOk, so you want high-fps so that you can CHEAT.
Got ya.
That's how the game works, and how it's worked for the last 10 years. It's a bit antiquated and strange, but that's how it works.
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ioquake has introduced accurate physics, and can simulate 125fps physics at any framerate, though, so this is not that much of an issue anymore.
The input handling, however, is. In ioquake, the input handling is (or at least was) done between the frames. This means that an unstable frame rate will give you unpredictable mouse tracking. Enough to miss shots and trickier jumps, whenever you get a drop in fps.
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Originally posted by droidhacker View PostOk, so you want high-fps so that you can CHEAT.
Got ya.
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Originally posted by b15hop View PostYou need a high fps to do the special tricks that the hardcore gamers use. 20fps won't help. even 60fps is barely scraping it in. I played a state champion and he made sure to get a min of 120fps peaking at 200fps. The idea is not about reaction times but improving the flow of the engine to allow special moves.
John Carmack wrote an article about a flaw in the game engine that allowed skip jumps and bunny hopping in the original quake engine. It's interesting to note that these flaws or so called features don't exist at lower fps because they were never intended to be that way in the first place. These days though, games rely these "flaws" in order to improve gameplay and allow more skilled players to get the most of the game.
Got ya.
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Originally posted by droidhacker View PostWhy? Because you think that you can see, process, and react to something in 1/60th of a second?
... I highly doubt that.
John Carmack wrote an article about a flaw in the game engine that allowed skip jumps and bunny hopping in the original quake engine. It's interesting to note that these flaws or so called features don't exist at lower fps because they were never intended to be that way in the first place. These days though, games rely these "flaws" in order to improve gameplay and allow more skilled players to get the most of the game.
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Originally posted by droidhacker View PostSomebody with such limited brain power to actually believe that playing games is a profession is hardly qualified to answer technical questions.
Also, please keep your insults for yourself next time.
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Originally posted by darkbasic View Postask a professional gamer.
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Originally posted by droidhacker View PostWhy? Because you think that you can see, process, and react to something in 1/60th of a second?
... I highly doubt that.
But oscillations in fps are very distracting. If you get 30fps one second and 60 in another, it can throw you off. It's the difference between smooth and jerky, especially in a fast-paced game like Nexuiz.
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Originally posted by droidhacker View PostWhy? Because you think that you can see, process, and react to something in 1/60th of a second?
... I highly doubt that.
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