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  • b15hop
    replied
    Originally posted by pingufunkybeat View Post
    ioquake has introduced accurate physics, and can simulate 125fps physics at any framerate, though, so this is not that much of an issue anymore.

    The input handling, however, is. In ioquake, the input handling is (or at least was) done between the frames. This means that an unstable frame rate will give you unpredictable mouse tracking. Enough to miss shots and trickier jumps, whenever you get a drop in fps.
    Yep, the typical game engine was once a loop where graphics and physics were off beat. These days however, I'm guessing that multi core systems allow the input to be processed in real time while the graphics just keeps pace at it's own rate. Otherwise a drop in fps can mean huge flaws in the physics part of the engine.

    Leave a comment:


  • pingufunkybeat
    replied
    Originally posted by droidhacker View Post
    Ok, so you want high-fps so that you can CHEAT.
    Got ya.
    125 fps is the competition standard. It's not cheating, its' the physics that everyone is used to.

    That's how the game works, and how it's worked for the last 10 years. It's a bit antiquated and strange, but that's how it works.

    Leave a comment:


  • pingufunkybeat
    replied
    ioquake has introduced accurate physics, and can simulate 125fps physics at any framerate, though, so this is not that much of an issue anymore.

    The input handling, however, is. In ioquake, the input handling is (or at least was) done between the frames. This means that an unstable frame rate will give you unpredictable mouse tracking. Enough to miss shots and trickier jumps, whenever you get a drop in fps.

    Leave a comment:


  • b15hop
    replied
    Originally posted by droidhacker View Post
    Ok, so you want high-fps so that you can CHEAT.
    Got ya.
    It's not a cheat in the newer games have bunny hopping as a feature. You're saying it's a cheat because you've never experienced the game long enough to understand what that high fps allows. Are you saying that you'd prefer low fps? No fps? The more fps usually means more headroom for better graphics or smoother gameplay.

    Leave a comment:


  • droidhacker
    replied
    Originally posted by b15hop View Post
    You need a high fps to do the special tricks that the hardcore gamers use. 20fps won't help. even 60fps is barely scraping it in. I played a state champion and he made sure to get a min of 120fps peaking at 200fps. The idea is not about reaction times but improving the flow of the engine to allow special moves.

    John Carmack wrote an article about a flaw in the game engine that allowed skip jumps and bunny hopping in the original quake engine. It's interesting to note that these flaws or so called features don't exist at lower fps because they were never intended to be that way in the first place. These days though, games rely these "flaws" in order to improve gameplay and allow more skilled players to get the most of the game.
    Ok, so you want high-fps so that you can CHEAT.
    Got ya.

    Leave a comment:


  • b15hop
    replied
    Originally posted by droidhacker View Post
    Why? Because you think that you can see, process, and react to something in 1/60th of a second?

    ... I highly doubt that.
    You need a high fps to do the special tricks that the hardcore gamers use. 20fps won't help. even 60fps is barely scraping it in. I played a state champion and he made sure to get a min of 120fps peaking at 200fps. The idea is not about reaction times but improving the flow of the engine to allow special moves.

    John Carmack wrote an article about a flaw in the game engine that allowed skip jumps and bunny hopping in the original quake engine. It's interesting to note that these flaws or so called features don't exist at lower fps because they were never intended to be that way in the first place. These days though, games rely these "flaws" in order to improve gameplay and allow more skilled players to get the most of the game.

    Leave a comment:


  • darkbasic
    replied
    Originally posted by droidhacker View Post
    Somebody with such limited brain power to actually believe that playing games is a profession is hardly qualified to answer technical questions.
    Somebody payed by a sponsor to play a tournament *IS* a professional gamer and I personally know at least one people who had been already payed for a quake3 tournament.

    Also, please keep your insults for yourself next time.

    Leave a comment:


  • droidhacker
    replied
    Originally posted by darkbasic View Post
    ask a professional gamer.
    Somebody with such limited brain power to actually believe that playing games is a profession is hardly qualified to answer technical questions.

    Leave a comment:


  • pingufunkybeat
    replied
    Originally posted by droidhacker View Post
    Why? Because you think that you can see, process, and react to something in 1/60th of a second?

    ... I highly doubt that.
    The difference between 24fps and 60fps is extremely noticable in an fps. If the physics and input are handled properly, everything above vertical refresh rate is not noticable, but there is a world of difference between 24fps and 60 fps.

    But oscillations in fps are very distracting. If you get 30fps one second and 60 in another, it can throw you off. It's the difference between smooth and jerky, especially in a fast-paced game like Nexuiz.

    Leave a comment:


  • darkbasic
    replied
    Originally posted by droidhacker View Post
    Why? Because you think that you can see, process, and react to something in 1/60th of a second?

    ... I highly doubt that.
    You're not watching a film and it's not a matter of reactions. The difference is very easy to feel. If you do not trust me, ask a professional gamer.

    Leave a comment:

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