Originally posted by fa5hion
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ATI R600 Gallium3D Driver Continues Advancing
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Originally posted by nanonyme View PostProbably they just learned while writing the Gallium driver and figured out some things were better written in a different way so they had a separate codepath designed with the new ideas so it wouldn't break functionality for people and we could switch to using it when it's ready.
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Yeah I was also wondering about this new design and state2, but the mailing list message clears that up. I did a little test with Half-Life 2 on HD3200, pointing the mouse in a random direction the fps counter showed 11 fps, old design was at 8fps and classic is at 20fps. The driver still seems to be plagued by a lot of memory/bo leaks though.
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Originally posted by monraaf View PostThe driver still seems to be plagued by a lot of memory/bo leaks though.
Valgrind still reports quite a few memory leaks when running glxgears, but those are one-time-leaks (not repeated leakage each frame) and only very few seem to leak BOs.
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Originally posted by Schmaker View PostWhat framerate does that have?
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Originally posted by xiando View PostStill horrible as of now. You can use fancy effects in KDE's kwin if you have a habbit of making coffee while waiting to switch windows or desktops, forget it if you don't. I see progress when it comes to getting things drawn correctly, I haven't seen any when it comes to FPS as of yet.
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Originally posted by glisse View PostYou tested with lastest head ? It should perform close to r600c.
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