Side note, stereo has been part of OpenGL for well... probably since it's inception, although not exposed in consumer grade cards. So while OGL support is getting done, might as well hope that the stereo part of it is included
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Originally posted by klikklak View Postyeah, I went overboard with flamebait, but it's just that when ever 3d is mentioned, a dozen experts pop up saying that it's no good, "just wait for holograms".
It would be ironic if a modern technology would cause bad eye sight just as the old computer monitors did. Reintroduction of the nerd. A nerd - Someone who uses glasses with extra thick lenses, wear creased cloths and barricades themselves at home to play 3D computer games.
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Originally posted by klikklak View PostAnd holograms, good grief this is a tired argument. If you live in the future, please send me a teraherz computer, because I've decided that I won't use any of these stone age machines.
You should think of scifi-type "holograms" as some kind of highly configurable force field that simply reflects light in the same manner as the materials being simulated. I absolutely agree that this is crazy future stuff that could quite possibly be impossible.. so sorry, I don't have access to such magical future stuff.
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Here: http://www.voipmonitor.net/2007/08/3...c+Display.aspx
Definitely not practical. Warning: keep your fingers AWAY!!!
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Originally posted by Silverthorn View PostThat's probably because people have been waiting for the 3D breakthrough for at least 20 years. The only difference between now and previous attempts is that the equipment no longer cause immediate headaches.
I doubt nerds went away in the first place...
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Originally posted by droidhacker View PostWe're not talking Star Trek holodecks here.
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I absolutely agree that this is crazy future stuff that could quite possibly be impossible.. so sorry, I don't have access to such magical future stuff.
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Originally posted by droidhacker View PostHere: http://www.voipmonitor.net/2007/08/3...c+Display.aspx
Definitely not practical. Warning: keep your fingers AWAY!!!
3D image was pretty good but there was an annoying low frequency hum from somewhereTest signature
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Originally posted by klikklak View PostThere is a difference between now and twenty years ago. Now we have access to plenty of 3D media, namely games that are based on 3d models and movies that are filmed in front of green screens. Also, while shutterglasses worked with CRT's ten years ago, there was a push for LCD's and early graphics cards were expensive so there was less of an opening for the tech to push through. And only now both of these obstacles have been overcome, by having fast enough graphics cards and cheap enough high refresh rate LCD's.
I doubt nerds went away in the first place...
Note that existing pseudo-3d content can not suffice for a genuine 3d image. This is because it lacks the diffusion layer and comes from only two perspectives in a single direction. A true 3d image requires a 360x360 degree perspective around the subject (i.e., not just 360 around in a plane, but above and below as well) and diffusion information through large aperture recording to keep track of focus distance. Standard photography records images through a point aperture and therefore lose all the diffusion information. It is possible that at some point, it may be possible to recreate the diffusion information knowing the distance, but this is a far off dream left to the realm of scifi.
If you can be assured of viewing from a single direction, you could probably do away with the 360x360 view.
Note that you can't recreate a focused image from an out-of-focus image, which means that out-of-focus background or foreground information in current 3d content could never be recreated.
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Originally posted by etnlWings View PostPlace your bets, people.
3d graphics on a 2d screen. You can stay. 3d screens go away.
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