Originally posted by pingufunkybeat
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ATI R800 linux
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But AMD is funding a huge number of developers (only 3 working on the OSS drivers, the rest on catalyst), and spending a lot of money on releasing documentation, etc.
Sure, I'd like them to drop a billion $ and hire 100 developers full-time to work on the OSS drivers, but this is unlikely. A couple of more developers would be great and doable, though, but it's hard to find people as capable as the ones they are currently employing. Bridgman, if you're reading this, hire a couple of developers now
I don't know why they're struggling to provide a stable binary driver, and it's a good question, but I guess that desktops are simply not their priority (workstations are).
At the same time, there is not reason why you (or anyone) could help. Marek is doing a great job, and MostAwesomeDude did lots of great work in the past. That's the best way to improve the (open) drivers.
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The OpenGL devision must be really small, because 10-7 had not working tesselation with Heaven and with 10-8 Heaven DX11 tesselation (normal) is 25% faster than Win OpenGL. As the Linux OpenGL variant is faster the Win group should fix some OpenGL speed issues too. Nv cards are not much different in speed when you use OpenGL on both plattforms (maybe in case of sli).
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OK, so let me get this straight. If OpenGL runs faster on Windows than on Linux we get blamed for ignoring Linux, right ? If OpenGL runs faster on Linux than on Windows then we're *still* doing something wrong ? Hello ? Would you be happier if we just ignored most of the Linux graphics environment and ran Windows code everywhere so you could get *exactly* the same frame rate on both OSes ?
The Linux graphics environment is *very* different from Windows. There are going to be differences in performance between the environments - some things will be faster, others slower. We can bring them closer by wiping out part of the Linux environment but I'm not convinced that is a Good Thing for the market.Test signature
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You usually would expect equal performance (well +/- 5%) using OpenGL. Buy a Nv card to see what i mean - single card config. When you get something different you must have a problem in your code. Or do you want to tell ppl that AMD is not even capable of doing correct Win drivers when Win rules the market share? Too funny. It is certainly NOT the case that AMD binary drivers are too optimizied for Linux as they always fail the KDE 4.4.5 function test and all those video/kernel/xorg issues...
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Originally posted by Kano View PostYou usually would expect equal performance (well +/- 5%) using OpenGL. Buy a Nv card to see what i mean - single card config. When you get something different you must have a problem in your code. Or do you want to tell ppl that AMD is not even capable of doing correct Win drivers when Win rules the market share? Too funny. It is certainly NOT the case that AMD binary drivers are too optimizied for Linux as they always fail the KDE 4.4.5 function test and all those video/kernel/xorg issues...
I always thought of the Nvidia driver as a parallel infrastructure, more of a black box than other approaches.
Say, could it be?
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NV replaces more parts of the X stack, therefore the binary is much smaller. AMD ships for each X server that has a different abi new files, that means you are over 100 mb for the driver package where NV is still not even at 40 % of the size (32 bit only is just 25 mb). But i don't think that has impact on OpenGL performance.
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Why is everybody so obsessed with OpenGL speeds, when even simple 2D stuff is unbearably slow. I can't work normally in Linux. I have a 5870, with 10.7 installed. If I enable the new 2D code, I have black or gray planes allover (mostly when using firefox or thunderbird). And switching desktops is really slow, as it needs to redraw the whole screen. (I simply have metacity as wm, nothing fancy).
Is there a roadmap of the driver development somewhere? I'd like to know if this is hopeless, or if this will be fixes withing the next 2 or 3 driver releases.
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