Originally posted by yoshi314
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AMD 8.36.5 Driver -- The Still no fglrx AIGLX Support Edition
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The mouse pointer alignment issue with dual monitors running different resolutions finally got fixed, after driving insane for the past six months. Now if they could fix the composite issue I'll be happy with the fglrx drivers for the first time ever.Last edited by shinytoaster; 23 April 2007, 12:40 AM.
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Originally posted by shinytoaster View PostThe mouse pointer alignment issue with dual monitors running different resolutions finally got fixed, after driving insane for the past six months. Now if they could fix the composite issue I'll be happy with the fglrx drivers for the first time ever.
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Originally posted by sundown View PostAre we talking about the thing where the pointer rather becomes a square with transparent stripes? Coz I still've got that.
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Originally posted by Michael View PostUsing the Rialto bridge, ATI can offer some native PCI-E GPUs with an external AGP interface. So that they could sell like a Radeon X1600 as an AGP card without using a different GPU than the PCI-E X1600. Essentially just a PCI-E -> AGP converter.
The only thing I don't get is, if the AGP bus is - and was - the limiting factor, then what's the advantage of this setup to the end-user? Or is it more a way for vendors to get 2x the product out of a given GPU / chipset / etc. - and possibly a way to use chips that can't pass QI for PCI-e but might work just fine on an AGP card that's lower-end than the PCI-e card they were originally made for?
Or was PCI-e really just never really the be-all and end-all for the bulk of us...
Thanks,
Larry
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I'd imagine using the adapter is a cost saving measure that way they don't have to produce 2 versions of the same card. I haven't seen any benches involving the adapter so I don't know it there is any performance penalty for using one. I've been thinking about trying it when I buy my next vid card so when I do move to PCI-E I can just keep using the same card.
PCI-e is definitely a faster way to transport the data but last time I checked no games were coming anywhere close to saturating the 8x agp bus. IMO, I don't think there's a huge advantage unless you want to run sli/crossfire or do a large amount of gaming with todays most demanding games.Those who would give up Essential Liberty to purchase a little Temporary Safety,deserve neither Liberty nor Safety.
Ben Franklin 1755
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Originally posted by time2IPL View PostThe only thing I don't get is, if the AGP bus is - and was - the limiting factor, then what's the advantage of this setup to the end-user? Or is it more a way for vendors to get 2x the product out of a given GPU / chipset / etc. - and possibly a way to use chips that can't pass QI for PCI-e but might work just fine on an AGP card that's lower-end than the PCI-e card they were originally made for?
Or was PCI-e really just never really the be-all and end-all for the bulk of us...
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Originally posted by hobbes View PostI already test it:
Sapphire X1650 pro AGP 512MB
openSUSE 10.2 x86-64
Kernel 2.6.20.6
I noticed better performance moving and resizing windows.
I use openGL to playback videos on mplayer and xine and so far i have not noticed any problems, working as 8.35.5 did.
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my friend, my long lost hero
I recently decided that an upgrade was in order -- I've one of these critters -- although mines an official ATI card.
ati X1650 Pro - AGP ( chipid is 71C1 )
I've been beating my brains out getting this beast to work on an amd64 system. I've gotten it to work without DRI and and truth told, Im impressed on teh improvement over the 9600 just with the way it now renders fonts on my desktop -- lcd screen -- however - I enable dri and it stops dead at dri installation complete....
could you (most kindly) let me know what kernel options (i.e agp/agpgart etc) and what config you have in the device section for fglrx on your system... PLEASE -- before I convice myself I've misspent $200!
Most humbly in your debt!
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