Originally posted by bridgman
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Woah, AMD Releases OpenGL 4.0 Linux Support!
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It's probably more correct to say that DirectCompute is primarily intended to be used on video cards, and that bundling DirectCompute in with the (graphics) driver is exactly where it belongs...
... and that's what we did.
OpenCL is aimed at a broader range of target hardware, including a lot of platforms which don't even have GPUs :
I wouldn't be surprised if the OpenCL runtime was included in the graphics stack in the future, but we do want to make sure that (for example) a user with an AMD CPU and a non-AMD GPU still has decent support. Now that the ICD spec is out there are more delivery options.
IIRC there was a lot of discussion about this on the OpenCL amd.com forums.Test signature
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Originally posted by cutterjohn View PostDon't the R6XX and R7XX series(and earlier?) also have some tesselation hw? Just that noone ever used it...
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Ah, but now reading through all 8 pages, I remember where the problem lies, the double precision 64b floats. The earlier GPUs only support 32b IIRC which means that they will never be fully compliant with OpenGL 4.x(and above).
@qaridarium
are you ever satisfied with what is currently available? Or are you on AMD's payroll as some sort of OGM?
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Most GPU's since rv670 (hd3xxx) support 64 bit. Tessellation is one of the problem points for oGL 4.0 on older hardware. Whereas it features some form of tessellation it is different from the tessellation spec'd by oGL 4.0.
Originally posted by cutterjohn View PostAh, but now reading through all 8 pages, I remember where the problem lies, the double precision 64b floats. The earlier GPUs only support 32b IIRC which means that they will never be fully compliant with OpenGL 4.x(and above).
@qaridarium
are you ever satisfied with what is currently available? Or are you on AMD's payroll as some sort of OGM?
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Originally posted by cutterjohn View PostDon't the R6XX and R7XX series(and earlier?) also have some tesselation hw? Just that noone ever used it...
I think all R800 parts will expose OpenGL 4.0 even if they don't all support 64bit processing (this can be emulated using two 32bit numbers - slow, yes, but that's the price of progress!) The high-end parts have native 64bit processing running at 2/5 the speed of the 32bit pipeline (vs 1/2 on GF100).
We won't be seeing 64bit in consumer graphics anytime soon, so that's not an issue.
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Originally posted by BlackStar View PostThe high-end parts have native 64bit processing running at 2/5 the speed of the 32bit pipeline (vs 1/2 on GF100).
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