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  • #61
    Originally posted by Qaridarium
    how to activate gsgl? i have a HON beta-account...

    i have a KU9.10 on Karmic Xorg-edgers...

    or sould i upgrade to Lucid ?
    Get the Mesa source from git git://anongit.freedesktop.org/mesa/mesa go to src/mesa/drivers/dri/r600/r600_context.c
    Code:
    git clone git://anongit.freedesktop.org/mesa/mesa
    and

    Uncomment
    Code:
    //#define R600_ENABLE_GLSL_TEST 1
    to

    Code:
    #define R600_ENABLE_GLSL_TEST 1
    then build an install this mesa
    the fast way is go to the main folder and
    Code:
    ./autogen.sh --prefix=/usr --with-dri-drivers=swrast,radeon,r600 --disable-gallium
    make
    sudo make install

    if everything works finde glxinfo report now OpenGl 2.0
    Last edited by Nille; 28 November 2009, 07:37 AM.

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    • #62
      I am going to try it today. And I'll want to see how performance compares to Mesa 7.7 in Quake Live.

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      • #63
        Originally posted by Qaridarium
        i think Lucid is on mesa 7.8 can i also rebuild the lucid .deb source file ?
        Yes, that may be the easiest way, please see https://wiki.ubuntu.com/XorgOnTheEdge under "Building drivers yourself" for general instructions, replace with "mesa" of course.

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        • #64
          Why don't you change the rules to add the CFLAGS override?

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          • #65
            Originally posted by Pfanne View Post
            can you show us some screenshots?
            Sure, This was done with all graphic settings to low, which does give me good fps (apparently the default is all graphics settings to high). I don't think everything renders correctly yet . Maybe related to this error:

            Code:
            Mesa: User error: GL_INVALID_OPERATION in glBindTexture(target mismatch)

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            • #66
              Originally posted by monraaf View Post
              Sure, This was done with all graphic settings to low, which does give me good fps (apparently the default is all graphics settings to high). I don't think everything renders correctly yet . Maybe related to this error:

              Code:
              Mesa: User error: GL_INVALID_OPERATION in glBindTexture(target mismatch)

              looks funny...
              the weird thing is that the buildings are 3 times as big as they should be
              and your hero looks weird too + the ground is missing...
              looks like everything that needs glsl looks weird xD

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              • #67
                Originally posted by Qaridarium
                i now upgrade the xorg-edgers to Lucid !

                but yes GLSL is still OFF.

                i think Lucid is on mesa 7.8 can i also rebuild the lucid .deb source file ?
                I can always roll a "special GLSL edition" also Try mesa 7.8.0~git20091127.cad14c25-0ubuntu0glsl from xorg-edgers/lucid.

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                • #68
                  I've compiled Mesa 7.8 with GLSL on my own.

                  Quake Live runs in Software mode (1 FPS)
                  HoN doesn't start: "K2 - Fatal Error: EXT_framebuffer_object not available."

                  glxinfo says:
                  OpenGL renderer string: Mesa DRI R600 (RV770 9442) 20090101 TCL
                  OpenGL version string: 2.0 Mesa 7.8-devel
                  OpenGL shading language version string: 1.10

                  Neverball works fine, so does Compiz.

                  Any hints?

                  #edit: Just tried the new xorg-edgers/lucid GLSL packages. Exactly same problems.
                  Last edited by d2kx; 28 November 2009, 01:06 PM.

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                  • #69
                    Originally posted by d2kx View Post
                    I've compiled Mesa 7.8 with GLSL on my own.

                    HoN doesn't start: "K2 - Fatal Error: EXT_framebuffer_object not available."
                    That extension is only available if you have kms enabled.

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                    • #70
                      Originally posted by Pfanne View Post
                      looks funny...
                      the weird thing is that the buildings are 3 times as big as they should be
                      and your hero looks weird too + the ground is missing...
                      looks like everything that needs glsl looks weird xD
                      I thought the game looked weird, but I was not sure if it was a rendering issue, or the game was supposed to look weird all by itself

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