Originally posted by bakou
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Corbin (MostAwesomeDude) is working on a project over the summer called "shatter", which will allow 2D acceleration to operate across multiple GPUs. This is an essential pre-requisite to adding multi-GPU support to RandR. Once that happens, the RandR vs proprietary driver situation should improve quite a bit.
Multiview was a FireGL-only feature until very recently, so unless you tried it in the last month or two it's likely you were just seeing the work-in-process code.
Originally posted by bakou
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Originally posted by bakou
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Originally posted by bakou
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