Originally posted by Kjell
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Another Optimization Comes For Radeon RADV Ray-Tracing In Mesa 24.1
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Originally posted by Kjell View Post
AMD invests time into improving Linux drivers.
Hardware acceleration works better.
Compatibility is better with new technology like Wayland.
Updates, bug fixes and performance enhancements are done frequently.
There's no arbitrary limits for concurrent encoding jobs.
I used to praise NVIDIA but their lack of effort is disgusting. Billion dollar company relying on unpaid developers working around their broken drivers is a nightmare. Endless amount of unresolved bugs around core gpu features made me switch.
Don't waste your time and vote with your wallet
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Unfortunately, almost all you've written isn't true.
Originally posted by Kjell View PostAMD invests time into improving Linux drivers.
So, now everything is absurd: a GPU vendor whose linux support is worst of all, so third party company had to step in and start to develop drivers is praised for FOSS friendliness.
From FOSS zealots point of view if nvidia will tomorrow drop linux support entirely and nvk will become the only driver that would make nvidia linux friendlier.
Hardware acceleration works better.
Compatibility is better with new technology like Wayland.
Updates, bug fixes and performance enhancements are done frequently.
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Originally posted by mrg666 View PostI am also hoping Mesa adds AMD's open source resolution scaling and frame generation codes in the future.
I've also been trying out FSR3 and Frame Generation...both in-driver and with the Frame Generation offered in the LukeFZ FSR2 to FSR3 mod...I'm not gonna say that I typed "LukeFZ FSR3 reddit" into Google, went to a piracy subreddit that was link 1, scrolled down a bit, and found another link with all LukeFZ FSR3 mods. Nope. Not gonna say I did that
While Frame Generation is a bit hit and miss, the combination of FSR3 Ultra Quality and the added AA from RSR leads to a very nice BG3 experience.
The RSR desktop is one of those things that kind of sounds dumb as Hell but ends up working really well. I wish KWin could do what RSR does. Unfortunately, RSR is one of those AMD technologies we don't have on Linux because it has to be done at the compositor level and that's not likely to happen any time soon. From what I understand, they, AMD, can't just add it in as a Wayland protocol in hope others will adopt it because Wayland doesn't accept proprietary protocols.
I really hope all the parties involved solve that compositor situation.
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Originally posted by Khrundel View PostUnfortunately, almost all you've written isn't true.
No, it is Valve who invests time. The whole point of AMD quest for opensource drivers always was to drop linux support. Unfortunately for them opensource driver development proved itself useless. No crowd of freetime developers miraculously appear to create first-class opengl support for their cards, so AMD had to continue support their shitty fglrx and still develops closed source amdgpu pro/amdvlk.
So, now everything is absurd: a GPU vendor whose linux support is worst of all, so third party company had to step in and start to develop drivers is praised for FOSS friendliness.
From FOSS zealots point of view if nvidia will tomorrow drop linux support entirely and nvk will become the only driver that would make nvidia linux friendlier.
You literally commenting a changeset which says some basic feature was done "insane" way. Feature of 3 years old hardware.
That is because wayland developers've chosen to depend on mesa "internal" feature. Would they've chosen eglstreams it would be Mesa drivers who "works worse with new technology". This is like to say "windows is better, because it have native DirectX12 to support games instead of problematic VKD3D".
It took 2 years to add RT support. That is the kind of "updates" you can expect from AMD GPU.
Yeah, AMD kept up with FGLRX for the first year or two of AMDGPU because AMDGPU wasn't ready yet. FGLRX hasn't been relevant for 8 years now.
Very few AMD users give a shit about Ray Tracing. If we wanted good RT we'd have bought an NVIDIA GPU with specialized RT hardware.
No freetime developers appeared? I really hope all the freetime AMD developers that post here read that and respond accordingly.
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Originally posted by Kjell View Post
AMD invests time into improving Linux drivers.
Hardware acceleration works better.
Compatibility is better with new technology like Wayland.
Updates, bug fixes and performance enhancements are done frequently.
There's no arbitrary limits for concurrent encoding jobs.
I used to praise NVIDIA but their lack of effort is disgusting. Billion dollar company relying on unpaid developers working around their broken drivers is a nightmare. Endless amount of unresolved bugs around core gpu features made me switch.
Don't waste your time and vote with your wallet
AMD gpus might be a 'smoother experience' - but, for how long?
AMD gpus - aren't as good in pretty much every field except gaming - and the gap isn't that much - it's probably about even or even 'better' in Windows. In Linux, it's better - but, there's still 'areas' in which it's basically a wash - or even lacking features.
What do you guys do with your cards? I am just confused why ppl don't acknowledge it.... do you just web surf?
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Originally posted by Danny3 View Post
Because open source software tends to have way more collaboration than closed-source one!
Same reason why Linux has won so many markets and will win the desktop one too, one day.
Android is also having great success.
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Originally posted by direc85 View PostHuh. So Vulkan really was born from AMD donating Mantle to Kronos. It makes a lot of sense in hindsight, but I wouldn't have believed it until I found these slides (via Vulkan Wikipedia article). Having a closer-to-hardware API won't be used, no matter how good it is, if it blocks out (more than) half of customers paying customers. AMD did the right thing and opened their idea to everyone.
According to Lisa Su, Mantle itself was mostly the work of Johan Andersson from one of the Dice studios.
This guy: https://www.youtube.com/watch?v=KApdf4P2Iak
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Originally posted by Kraut View Post
Vulkan, D3D12 and Metal are all based on the Mantle API.
According to Lisa Su, Mantle itself was mostly the work of Johan Andersson from one of the Dice studios.
This guy: https://www.youtube.com/watch?v=KApdf4P2Iak
"Around 2008, Johan Andersson - then Technical Director at DICE and Head of Technology for the Frostbite engine in 2013 - approached the various graphics card manufacturers with a request for a lean programming interface (also known as a low-level API). AMD was the only graphics card manufacturer to respond to his request and began to prepare everything. The actual development of the interface (the Mantle code) then began around mid-2012."
- And Johan Andersson confirmed this in an interview from 2013.:
"c't: So you sort of laid the foundation for Mantle?
Andersson: Not me alone, of course, but I was probably the one who put in the most effort. As we develop high-end games for the PC, we naturally have a certain influence in the industry. For us at DICE, Mantle meant creating a completely different render backend. For AMD, it meant building a driver team that puts its resources and time into developing an alternative 3D interface. These are all big steps and I have to give AMD credit for implementing my suggestions. Because none of the other manufacturers have done that.
c't: And what happened next?
Andersson: In the end, the architecture teams met with us every year and talked very intensively about certain details, sometimes for 14 hours at a time. And then I also traveled to Silicon Valley a few times a year. The actual work on the Mantle code started about a year and a half ago."
So it would be wrong to make it look like amd did not participate in developing mantle. If Johan Andersson could have done it alone, he would have done it. Amd were the only company ready to cooperate with Johan Andersson. Intel and nvidia slammed their door at Johan Andersson's face. And i just can imagine what microsoft would have done at that point.
In summary it doesn't change the fact that mantle required cooperation from amd and Johan Andersson. And it doesn't change the fact that amd donated the technology to Kronos to the benefit of all gpu vendors including intel and nvidia.
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Originally posted by skeevy420 View PostYeah, AMD kept up with FGLRX for the first year or two of AMDGPU because AMDGPU wasn't ready yet. FGLRX hasn't been relevant for 8 years now.
Very few AMD users give a shit about Ray Tracing. If we wanted good RT we'd have bought an NVIDIA GPU with specialized RT hardware.
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