marked for back-porting to the Mesa 23.3/23.2 stable series
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Mesa Radeon Vulkan Driver "RADV" Works Around Bugs For Unreal Engine 4 & 5
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AMD's driver on Windows Zero's Vram by Default.
Who knows why they're telling the driver to zero vram for specific applications instead
of fixing all known & unknown issues caused by not having the Driver on Linux do the same.
They'd rather Keep adding Exceptions to that List.
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Originally posted by ATFx View PostWho knows why they're telling the driver to zero vram for specific applications instead
They are doing this by checking for the engine name, by the way, not specific application names. That's one thing Vulkan improved over OpenGL, so they don't have to update this every time a new Unreal game comes out.
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Originally posted by smitty3268 View Post
Performance. It's not like it's a secret.
by the way, not specific application names.
Having Radv Zero Vram fixes any Application that does not Properly Handle its own Cache & Hardware is more then Capable of Operating.
With how Performant AMD's Hardware is in general & only Gets more these things are inconvenient & inefficient.
These Developers Treat Linux like its inherently Dysfunctional & Incapable of doing anything as much as HW.
So much they actually Disadvantage, it's Performance & Appeal.
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