Originally posted by evil_core
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Radeon Vulkan Driver "RADV" Adds KHR_ray_query Support
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Originally posted by shmerl View Post
it obviously renders everything itself, just on the server, not on the client. So not sure what your point is.
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Originally posted by shmerl View PostTested CP2077 - it hangs when enabling ray tracing in it. I assume vkd3d-proton still needs some work.
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Originally posted by Ladis View Post
Probably he doesn't know the concept of remote playing. Fun fact, you can do it even at home, without paying for a cloud gaming: My brother playes some games, those not running on MacBook M1, remotely from his (loud) computer in another room and streams it via Steam.
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Originally posted by evil_core View Post
I know. But it isn't Stadia that renders the game, but game. Stadia only grabs framebuffer(or something liek that), encodes and send to client(which sends input back) in simplicity.
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Originally posted by theriddick View Post
I haven't checked recently but does DLSS and RT work in CP2077 with a NVIDIA card or are there issues there also? It just seems NVIDIA is making more progress in getting RT/DLSS stuff working under Linux while AMD users are stuck with fundamentally borked RT support.
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