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Radeon Vulkan Driver "RADV" Adds KHR_ray_query Support

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  • Radeon Vulkan Driver "RADV" Adds KHR_ray_query Support

    Phoronix: Radeon Vulkan Driver "RADV" Adds KHR_ray_query Support

    Back in Q4 the Mesa 21.3 release added Vulkan ray-tracing support for the RADV driver. That RADV ray-tracing support has continued to mature and see performance optimizations. The latest major achievement for RADV's ray-tracing support is implementing support for the Vulkan KHR_ray_query extension...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Nice! Time to test if Cyberpunk 2077 works with ray tracing now.

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    • #3
      Originally posted by shmerl View Post
      Nice! Time to test if Cyberpunk 2077 works with ray tracing now.
      I hope they will publish their Stadia's Vulkan API too..

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      • #4
        Originally posted by xcom View Post

        I hope they will publish their Stadia's Vulkan API too..
        Does Stadia support ray tracing? I thought they are using amdvlk which didn't have it yet.

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        • #5
          Tested CP2077 - it hangs when enabling ray tracing in it. I assume vkd3d-proton still needs some work.

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          • #6
            Any performance improvements in Q2RTX seen?

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            • #7
              Thanks for the info about Cyberpunk.
              What about Doom Eternal? Does it work now?

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              • #8
                Originally posted by shmerl View Post
                Tested CP2077 - it hangs when enabling ray tracing in it. I assume vkd3d-proton still needs some work.
                Yes, same with Nvidia.

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                • #9
                  Originally posted by shmerl View Post

                  Does Stadia support ray tracing? I thought they are using amdvlk which didn't have it yet.
                  WTF?

                  You know what's Stadia is? It's like RDP/VNC, kind of remote console(like telnet/ssh) + streaming(youtube).
                  It sends to rendering host input, and fetches rendered graphic. Stadia doesn't render anything itself(only encodes video), it's all dependent on game settings and hardware/drivers capabilities on rendering host.
                  Client machine grabs input, sends it, and all CPU/GPU intensive work is to decode video.
                  Last edited by evil_core; 13 March 2022, 06:15 PM.

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                  • #10
                    Michael Sorry to say that, but this small(maybe, because it's so small/downsized) screenshot look like sh^H^H very early OpenGL demo. It's so uninspiring that I would never guess Ray Tracing is involved there.

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