Wow glxgears works for me. I get "1254 frames in 5.0 seconds = 249.975 FPS" and everything looks normal. Only the cpu usage is very high, but i think that's normal right now.
I'm using Ubuntu 8.04 with the latest ati and drm versions on a Mobility Radeon 2600.
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Initial R6xx/R7xx 3D Driver
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Originally posted by Vighy View Postnice to know a cleanup breaks something: it's exactly the same when at home, cleaning you break something by accident sweet old real life
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Originally posted by legume View Postit segfaults every time at 30 seconds and there is so much debugging output that I have to redirect stderr to /dev/null
**********WARN_ONCE******************
File r600_mem.c function r600MemAlloc line 274
Ran out of GART memory (for 1048576)!
*************************************
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Originally posted by bridgman View PostCool, I'm glad someone got it working.
It did run better a few weeks ago before texture support was added; I suspect something got broken either then or during the subsequent cleanup before release. We'll figure it out next week...
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Heh, looks like the shadows on the gears were calculated horribly wrong in all three gears. (Kinda interesting that it seems some stuff in the red gear is rendered *completely* black)
Edit: Oh, wait. Actually all three gears have some of their lower-right portions rendered completely black. Me blind.Last edited by nanonyme; 20 April 2009, 04:56 AM.
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Cool, I'm glad someone got it working.
It did run better a few weeks ago before texture support was added; I suspect something got broken either then or during the subsequent cleanup before release. We'll figure it out next week...
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Originally posted by bridgman View PostFinally, the code has only really been run on developer machines, ie we haven't done the "put card A in, test, fix, put card B in, test, fix, put card A back in, test, curse, fix the previous fix, put card B back in, test, put card C in, test, fix, put card D in, test, wow it works, put card E in, test, fix..." dance yet.
It's great to have something to test though - so thanks to all concerned.
Last edited by legume; 19 April 2009, 08:51 PM.
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Originally posted by nanonyme View PostI somehow assumed no one would start planning purchase decisions for something that doesn't officially exist yet. Anyway.
Was just wondering if it's worth keeping an eye on, or if it wouldn't be an option due to driver trouble anyway. Sorry for being a bit impatient.
Thank you for your reply john. If it takes until may or june until the hardware is available and 7xx 3D works, I'll wait. Feels good to have a palpable date
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I'm not totally sure of the status; we mentioned it at CEBIT IIRC, and I'm sure that OEMs have them, but didn't think there were any in public other than leaks. The lead time from part availability to laptops-in-customer-hands is pretty long; usually months not weeks.
Tell you what... if it's up on amd.com I'll talk about it, OK ? Hold on a minute... OK, so looks like the mobile parts are up on amd.com :
http://ati.amd.com/products/Mobility...860_index.html
So, yeah, the 3d engine shouldn't be hard to get running but the display blocks changed again IIRC. I expect display will take more fiddling than 3D to get running. Realistically we'll need to wait until production desktop cards are shipping but shouldn't take long after that.Last edited by bridgman; 18 April 2009, 04:38 PM.
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