Originally posted by dkasak
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Originally posted by dkasak
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Regarding 2D performance, I think you're talking about "features" more than "quality". My understanding is that the supported acceleration APIs (XAA, OpenGL( run really fast (which is what the Phoronix articles talk about) but some programs require EXA or equivalent acceleration to avoid SW fallbacks (which is where "glacial" comes in). What I think you're seeing there is the lack of EXA acceleration (which only recently became useful in the X stack), not a quality issue.
Originally posted by dkasak
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Originally posted by dkasak
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What do you think is missing ? Devs are already working on power management code for 5xx in the open drivers using the existing information. It's power management for 6xx and higher which still needs documentation.
Originally posted by dkasak
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The open source drivers don't reduce power at idle yet, but the result is the same as, say, gaming rather than light usage.
Originally posted by dkasak
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We're not saying that the open source drivers can replace fglrx today. We're saying that we believe the open source drivers will be a viable alternative in the timeframe when the first legacy fglrx update would come out (first fglrx update on a quarterly cycle would be four months from now). Make sense ?
Originally posted by dkasak
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