Originally posted by schmidtbag
View Post
Announcement
Collapse
No announcement yet.
Radeon ROCm 3.1 Released With RAS For Vega 7nm, SLURM Support
Collapse
X
-
Originally posted by Naquatis View Post
Maybe I am wrong but I thought AMF is used for video decode and encoding like nvenc on NVidia. So if Mesa broke OpenCL and AMF need OpenCL for encoding then it has a relation.
- Likes 2
Comment
-
Originally posted by agd5f View PostAMF (https://gpuopen.com/gaming-product/a...dia-framework/) runs over vulkan.
Test signature
Comment
-
Hi, bridgman !
Does AMD have any changes about the Mesa OpenGL driver and its port on Windows? I remember you wrote on reddit last year that "Still some work to do before it can replace the closed source driver on Linux though, let alone on Windows". Do you think there's a lot of work left?
How are things going with AMDVLK? Why has it slowed down? Are you looking at integrating ACO?
Thanks.
- Likes 1
Comment
-
Originally posted by mphuZ View PostDoes AMD have any changes about the Mesa OpenGL driver and its port on Windows? I remember you wrote on reddit last year that "Still some work to do before it can replace the closed source driver on Linux though, let alone on Windows". Do you think there's a lot of work left?
Originally posted by mphuZ View PostHow are things going with AMDVLK? Why has it slowed down? Are you looking at integrating ACO?
Test signature
Comment
-
Originally posted by bridgman View PostThere has been some discussion about replacing the closed source driver on Linux... no discussions that I am aware of re: Windows.
Originally posted by bridgman View PostWasn't aware of it slowing down - radv has usually been faster to pick up new Vulkan revisions. Not aware of any discussions about integrating ACO into AMDVLK.
- Likes 1
Comment
-
-
Originally posted by mphuZ View PostSadly. I believe that OpenGL and AMDVLK should have replaced closed drivers long ago. Even on Windows.
- Likes 1
Comment
-
Originally posted by agd5f View PostThe legacy shader compiler is eventually going away for vulkan as well. The plan it to transition to LLVM for all OSes for vulkan.
In the future, this will certainly make it easier to develop and allow you to fasten some interesting features, such as ACO.
Comment
Comment