My two cents:
- CUDA will be obsoleted by multi-vendor standards like OpenCL and DX11 compute shaders. Given that those multi-vendor standards have backing from Nvidia, AMD and Intel there's little reason to use CUDA in the long run.
- Given that games need to run cross-vendor all that PhysX stuff is purely optional, adding little to actual gameplay. And again: As soon as there are non-proprietary ways to do computational stuff on GPUs expect games to use cross-vendor physics engines.
If you need to have that stuff *now* then go ahead, sell your ATI card and get an Nvidia card.
- CUDA will be obsoleted by multi-vendor standards like OpenCL and DX11 compute shaders. Given that those multi-vendor standards have backing from Nvidia, AMD and Intel there's little reason to use CUDA in the long run.
- Given that games need to run cross-vendor all that PhysX stuff is purely optional, adding little to actual gameplay. And again: As soon as there are non-proprietary ways to do computational stuff on GPUs expect games to use cross-vendor physics engines.
If you need to have that stuff *now* then go ahead, sell your ATI card and get an Nvidia card.
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