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AMDVLK 2019.Q1.1 Radeon Vulkan Driver Build Now Available For Ubuntu

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  • #11
    ernstp Nope. I don't seem to have this file. Is it something I could create or could it be somewhere else? What is this setting supposed to do?

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    • #12
      Originally posted by Brisse View Post
      ernstp Nope. I don't seem to have this file. Is it something I could create or could it be somewhere else? What is this setting supposed to do?
      It's in the README here: https://github.com/GPUOpen-Drivers/AMDVLK

      It caches shaders to disk.

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      • #13
        ernstp Now it's making sense. It did feel like I was having some shader compilation stutters and if runtime cache is the default then I guess that's going to be the case every time I restart the game.

        Doesn't explain the GPU hang or the Wayland stutters though. The latter is probably not a driver problem though because I get that in a lot of games and not just Vulkan games either.

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        • #14
          Originally posted by Brisse View Post
          ernstp Now it's making sense. It did feel like I was having some shader compilation stutters and if runtime cache is the default then I guess that's going to be the case every time I restart the game.

          Doesn't explain the GPU hang or the Wayland stutters though. The latter is probably not a driver problem though because I get that in a lot of games and not just Vulkan games either.
          try amdgpu.dc=0 and check if stutter is gone ( https://bugs.freedesktop.org/show_bug.cgi?id=106175 )

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