Originally posted by rmfx
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Blender 2.81 Benchmarks On 19 NVIDIA Graphics Cards - RTX OptiX Rendering Performance Is Incredible
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Originally posted by blacknova View Post
I'm not sure what you mean. To have just shading without reflections and refraction you need just one ray/object intersection, with 2 you'll have at least basic reflections.
Sub-sampling is necessary only for anti-aliasing. At least that is how it worked for mine simple raytracer.
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Originally posted by artivision View Post
That's because NV doesn't have RT. Their solution does 2 and 4 samples per pixel and in order to see something you need at least 8. They just did it one or two generations early for marketing reasons.
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Originally posted by Stefem View Post
What a load of bullsxxt , their solution could do as many sample/rays per pixel as the developer desire and most games doesn't use 4 or even 2 sample per pixel, Metro Exodus GI implementation for example works with 1 or even 1/2 sample per pixel as do most of the other games with the exception of Quake 2 RTX which, being path traced, require much more rays, even above 8Last edited by artivision; 04 December 2019, 04:39 PM.
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