Usually all shaders are compiled at startup, but that takes only a few mb space to cache em, it really doesn't matter if you do that twice. Where are your benchmarks? % of what?
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Originally posted by Kano View PostUsually all shaders are compiled at startup, but that takes only a few mb space to cache em, it really doesn't matter if you do that twice.
But here we talking of conflict of features, which can easely be avoided as there is an option in case you have driver feature which serve it better.
Where are your benchmarks? % of what?
http://www.eurogamer.net/articles/di...formance-gainsLast edited by dungeon; 14 July 2016, 06:09 PM.
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I want to see YOUR results. Doom does not matter at all because wine can not run it because of Denuvo. You always throw in numbers and you can not show what you benchmarked! Talos is supported by pts, you could create a new (local) profile from the existing one and add your settings switchable as option the test-definition.xml. Show a an updated test-profile and YOUR benchmarks. But it seems you prefer to discuss theoretical options. I can not test AMDGPU-PRO, nobody sent me a card and i will not pay 1 cent to buy one.
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And i will not pay more then one minute to serve wishes of known nVidia driven trolls
Long story short for this thread and about Talos... Talos compile shaders during startup, but also during gameplay too and it do it every time you run the game and during gameplay... so if you driver have good disk shader cache, disable this and enjoy .
ogl_bDisableShaderCaching = 1Last edited by dungeon; 15 July 2016, 10:19 AM.
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This can not be seen during benchmarks as you run the same scene after the 2nd run. But you said that MT would be better to be turned off and provided no results. Only relative performance figues of an UNDEFINED AMDGPU-PRO gpu without mentioning OpenGL or Vulkan and without any other system settings!!! That's pure bullshit!
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Who cares about benchmarks Kano here Before you mentioned it, i did not mentioned benchmarks at all - go back and find one . Forget about benchmarks in this thread, BREXIT I talked how it goes with amdgpu-pro and i guess you can test it with your nVidia card too... disable game MT and inject __GL_THREADED_OPTIMIZATIONS=1 and compare diff for yourself, maybe you will have some diff maybe not... just like in Doom 4 article about new vulkan patch, where nvidia get less and amd much more, where even cards of the same vendor diff by their % boost, so there is no proof there that what % i get you will get exactly same % too, you might not see anything, etc... so try it for yourself
People care about or want to have shader cache driver feature with open drivers, because it provides smoother gameplay... intel implemented seems something for intel (how good that cache is i dunno) but that is how they can test it for real with Talos by disabling internal one too (as regardless of having disk cache, by default game will still compiling them during gameplay and will do it again on next run so once you go back to play a game...) For radeonsi user should not disable this, Marek said now up to 4 cores compile shaders, which is cool and faster/better then before but still not ideal if you value smoothnessLast edited by dungeon; 15 July 2016, 12:00 PM.
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I don't know why you always mention the Doom Vulkan benchmark article here. This game does not even run with Wine die to the copy protection used! But as you like to discuss it: if you don't see a (huge) diff between OpenGL and Vulkan the hardware was already maxed out. This happens more often with Nvidia and a fast CPU. The Doom Vulkan port seems to be able to use more threads and therefore slower CPUs get a much huger gain. AMD's OpenGL code is/was much more Single Core speed limited that's why Mantle, Vulkan, DX12 helps even with relatively fast CPUs. Simple logic to define GPU vs CPU limited benchmarks. This of course also changes with the used res, the higher the more likely you hit GPU limits.
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Originally posted by Kano View PostI don't know why you always mention the Doom Vulkan benchmark article here.
This game does not even run with Wine die to the copy protection used!
But as you like to discuss it:Last edited by dungeon; 15 July 2016, 03:29 PM.
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