To Michael: i think you're missing the purpose of latency benchmarking. It's not only to have a average reading, but what matters most is how many, how frequent and the severity of the frame spikes, because that's the major cause of "perceived lagging"(beyond networking), usually a slightly slower frame average but with a much more stable frame latency is preferable over an inflated fps average with lots of spikes(like we see on this review, windows have It worse.)
This is also why I prefer to play LoL on Linux even if the avg on windows is way higher.. I have frame latency problems even with VSync on and an apparent rock-solid 60fps
This is also why I prefer to play LoL on Linux even if the avg on windows is way higher.. I have frame latency problems even with VSync on and an apparent rock-solid 60fps
Comment