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As far as I know, it's up to the application---you'd just go into your game's graphics setting screen and select what level of antialiasing you want. The OpenGL driver will simply do whatever it asks (assuming it's supported). I suppose we could add a driconf option to drop back to single sampling, but I'm not sure what the use of that would be.
That's the point of the overrides, to enable things for apps that don't expose that. Less of a problem for FOSS apps but still a problem.
Please add a driconf option to force MSAA to a specific setting. Driconf already allows it to be in an env var, per-app, or always on, and so is the right place to put this toggle in. See the MLAA toggles for examples
Secondly, on Windows there's a very useful option to adjust the different color settings of the monitor directly through Intel's graphics control panel. This is useful for a notebook display, as it doesn't have the physical buttons to adjust RGB settings, so controlling it through the GPU is a good alternative. Is there a way to do something like this in Linux? If there's a way, I haven't found an easy solution yet.